Dungeon Sprint DCSS version 0.17-a0-1753-g75d4604 (webtiles) character file. 4 dscm the Magician (level 1, -9/15 HPs) Began as a Gargoyle Wizard on Sept 2, 2015. Mangled by an ogre ... wielding a +0 giant club (11 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:26 (255 turns). dscm the Magician (Gargoyle Wizard) Turns: 255, Time: 00:00:26 Health: -9/15 AC: 4 Str: 15 XL: 1 Next: 70% Magic: 5/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 1 memorised, 7 levels left rFire . . . SeeInvis . k - +0 whip rCold . . . Clarity . a - +0 robe rNeg + . . SustAt . (no shield) rPois ∞ Gourm . b - +0 hat rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: berserking, very quick, not resistant to hostile enchantments, extremely unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons k - a +0 whip (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles d - a bread ration Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 4.2 Spellcasting * Level 1.3 Conjurations Level 0.8 Summonings Level 0.8 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +2). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Magic restored. You start resting. HP restored. As you open the door, it creaks loudly! A quokka, an orc, 2 ogres and a skeleton come into view. The ogre shouts! The orc shouts! Drink which item? (? for menu, Esc to quit) A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The ogre shouts! The ogre hits you with a giant club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You whack the ogre! The ogre is moderately wounded. You closely miss the ogre. The ogre is moderately wounded. The ogre hits you with a giant club! Ouch! That really hurt! You die... ▓.▓ ▓.▓ ▓.▓ ▓'▓ ▓÷▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓O▓ ▓r▓ ▓o▓ ▓Z▓ ▓O▓ ▓.▓ ▓+▓ You could see 2 ogres, an orc, a quokka and a giant gecko skeleton. Vanquished Creatures 2 kobolds (D) 3 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Gargoyle Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 27 | D | Reached skill level 4 in Spellcasting 252 | D | Noticed an ogre 252 | D | Noticed an ogre 255 | D | Mangled by an ogre Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 23 Whip || 2 Cast: Magic Dart || 6 Use: Potion || 1