dscm the Dungeon (0, 0, D) a +0 giant club a +0 dire flail a +0 mace a +0 plate armour (2, 0, D) a +0 shortbow 15 arrows (12, 0, D) a +2 scimitar of holy wrath a +4 antimagic quarterstaff a +2 halberd of venom the +2 rapier "Voopal" {pain, -Tele rF++ MR+ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from fire. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. (43, 0, D) a +0 hand axe a +0 leather armour (13, 2, D) a +2 scimitar of flaming a +0 robe (35, 4, D) a crocodile corpse (37, 4, D) 4 chunks of flesh (38, 4, D) a water moccasin corpse (40, 4, D) a +0 trident a spiny frog corpse (41, 4, D) a +5 falchion of electrocution (42, 4, D) 32 arrows