dscm the Dungeon (0, 0, D) a bat skeleton a jackal corpse (skeletalised by now) a goblin corpse (skeletalised by now) (38, 0, D) the +2 scimitar of Gefurief {antimagic, rF+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. a +4 quarterstaff of speed a +2 halberd of venom a +2 morningstar of crushing a +1 broad axe of chopping (39, 0, D) a +0 centaur barding (41, 0, D) a +1 chain mail