Dungeon Sprint DCSS version 0.17-a0-1719-g1afd5a1 (webtiles) character file. 6 dscm the Magician (level 1, -6/15 HPs) Began as a Gargoyle Wizard on Aug 28, 2015. Mangled by a centaur (8 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:48 (160 turns). dscm the Magician (Gargoyle Wizard) Turns: 160, Time: 00:00:48 Health: -6/15 AC: 4 Str: 15 XL: 1 Next: 90% Magic: 1/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 1 memorised, 7 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Clarity . a - +0 robe rNeg + . . SustAt . (no shield) rPois ∞ Gourm . b - +0 hat rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: berserking (expiring), very slightly contaminated, very quick, not resistant to hostile enchantments, extremely unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons e - a +0 club (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls j - a scroll of blinking Potions f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles d - a bread ration Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 4.4 Spellcasting - Level 1.1 Conjurations Level 0.8 Summonings Level 0.8 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +2). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History The centaur misses you. You closely miss the centaur. The centaur is moderately wounded. The centaur misses you. The centaur hits you. You barely miss the centaur. The centaur is moderately wounded. The centaur hits you. * * * LOW HITPOINT WARNING * * * You closely miss the centaur. The centaur is moderately wounded. The centaur closely misses you. The centaur hits you but does no damage. You sock the centaur! The centaur is almost dead. The centaur barely misses you. You barely miss the centaur. The centaur is almost dead. The centaur hits you! Ouch! That really hurt! You die... ▓.▓ ▓.▓ ▓.▓ ▓'▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓c▓ ▓l▓ ▓S▓ ▓5▓ ▓.▓ ▓.▓ ▓+▓ You could see a centaur, an adder, a shadow imp and a giant gecko. Vanquished Creatures An orc (D) A hobgoblin (D) A goblin (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Gargoyle Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 26 | D | Reached skill level 4 in Spellcasting 146 | D | Noticed a centaur 160 | D | Mangled by a centaur Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 16 Club || 9 Cast: Magic Dart || 9 Use: Potion || 2