dscm the Dungeon (0, 0, D) a stone (1, 0, D) a hobgoblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (2, 0, D) a +0 short sword 4 stones (5, 0, D) a +0 club (11, 0, D) a +0 giant club a cursed -3 dagger a +0 robe an ogre corpse (skeletalised by now) an adder corpse (skeletalised by now) an orc corpse (skeletalised by now) (42, 0, D) an uncursed staff of energy (43, 0, D) a +2 scimitar of holy wrath the +4 quarterstaff of Yresotu {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. a +2 halberd of flaming a +2 morningstar of crushing a +3 war axe of freezing (45, 0, D) a +0 centaur barding (46, 0, D) a +1 chain mail (47, 0, D) a +0 dagger a +0 leather armour (55, 0, D) Kikubaaqudgha's Handbook of Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Regeneration Charms/Necromancy 3 e - Control Undead Necromancy 4 (56, 0, D) a hound corpse