dscm the Dungeon (0, 0, D) a +0 plate armour (0, 2, D) a +0 naga barding (0, 3, D) a +2 scimitar of slicing a +4 quarterstaff of speed a +2 halberd of venom the +1 broad axe of Trial by Ordeal {chop, rElec rF+ rC- rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (0, 4, D) an uncursed staff of energy (0, 35, D) a +0 giant club a +0 shortbow 6 arrows an ogre corpse (skeletalised by now) (0, 36, D) a giant newt corpse (skeletalised by now) (0, 38, D) a +0 club a hobgoblin corpse (skeletalised by now) (0, 39, D) a +0 dagger a goblin corpse (skeletalised by now)