Dungeon Sprint DCSS version 0.17-a0-1719-g1afd5a1 (webtiles) character file. 14 dscm the Magician (level 2, -2/15 HPs) Began as a Gargoyle Air Elementalist on Aug 27, 2015. Shot with an arrow by a centaur (15 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:37 (72 turns). dscm the Magician (Gargoyle Air Elementalist) Turns: 72, Time: 00:00:39 Health: -2/15 AC: 4 Str: 11 XL: 2 Next: 45% Magic: 1/6 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 1 memorised, 7 levels left rFire . . . SeeInvis . j - +2 short sword (speed) rCold . . . Clarity . a - +0 robe rNeg + . . SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons j - a +2 short sword of speed (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Books b - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 Comestibles c - a bread ration Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 3.6 Spellcasting * Level 2.8 Conjurations - Level 3.0 Air Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ##.. 8% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +2). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History The zap hits the crimson imp. The crimson imp is lightly wounded. The zap hits the quokka. The quokka is heavily wounded. The zap hits the centaur. The centaur is heavily wounded. The crimson imp blinks! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (lightly wounded) The zap hits the quokka. You kill the quokka! The zap hits the centaur. The centaur is severely wounded. The zap misses the crimson imp. The centaur wields a shortbow. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... ▓+▓ ▓.▓ ▓†▓ ▓5▓ ▓c▓ ▓.▓ ▓§▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓'▓ ▓.▓ ▓.▓ ▓.▓ You could see a centaur and a crimson imp. Vanquished Creatures An ooze (D) A bat (D) A goblin (D) A hobgoblin (D) A kobold (D) A quokka (D) 2 giant geckos (D) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Gargoyle Air Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 7 | D | Reached skill level 3 in Air Magic 15 | D | Reached XP level 2. HP: 15/15 MP: 0/6 67 | D | Noticed a centaur 67 | D | Noticed a crimson imp 72 | D | Shot with an arrow by a centaur Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Shock || 8