Dungeon Sprint DCSS version 0.17-a0-1719-g1afd5a1 (webtiles) character file. 18 dscm the Magician (level 2, -3/22 HPs) Began as a Gargoyle Air Elementalist on Aug 27, 2015. Slain by an ogre ... wielding a cursed +0 giant club (18 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:46 (152 turns). dscm the Magician (Gargoyle Air Elementalist) Turns: 152, Time: 00:00:46 Health: -3/22 AC: 4 Str: 16 XL: 2 Next: 66% Magic: 0/6 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 1 memorised, 7 levels left rFire . . . SeeInvis . j - +0 whip rCold . . . Clarity . a - +0 robe rNeg + . . SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: berserking, very quick, not resistant to hostile enchantments, extremely unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons j - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books b - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 Comestibles c - a bread ration Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 3.9 Spellcasting * Level 2.9 Conjurations - Level 3.0 Air Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ##.. 6% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +2). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (severely wounded) The zap hits the shadow imp. You kill the shadow imp! The zap hits the ogre. The ogre is heavily wounded. The zap hits the centaur. The centaur is severely wounded. The zap misses the quokka. Drink which item? (? for menu, Esc to quit) A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The ogre closely misses you. You hit the ogre. The ogre is severely wounded. You hit the ogre. The ogre is severely wounded. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +...rcO@...†)....<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ogre, a centaur and a quokka. Vanquished Creatures A shadow imp (D) An adder skeleton (D) 2 giant cockroaches (D) A hobgoblin (D) A kobold (D) A rat (D) 7 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Gargoyle Air Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 23 | D | Reached skill level 3 in Air Magic 145 | D | Noticed a centaur 145 | D | Noticed an ogre 148 | D | Reached XP level 2. HP: 10/15 MP: 1/6 152 | D | Slain by an ogre Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 15 Whip || 2 Cast: Shock || 8 Use: Potion || 1