dscm the Dungeon (0, 0, D) a cursed +0 club a +0 club a kobold corpse (skeletalised by now) a bat corpse (skeletalised by now) (0, 5, D) a +0 giant spiked club (0, 6, D) a +0 hand axe a +0 shortbow an orc corpse (skeletalised by now) (0, 37, D) a +2 halberd of chopping the +2 dire flail of Light {freeze, rF+ MP+9 Str-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It protects you from fire. It affects your magic capacity (+9). a +3 war axe of chopping (0, 38, D) a +0 pair of boots