Dungeon Sprint DCSS version 0.16.2-2-g470672f (webtiles) character file. 18 dscm the Magician (level 2, 0/22 HPs) Began as a Gargoyle Air Elementalist on Aug 27, 2015. Slain by an ogre ... wielding a +0 giant club (2 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:44 (122 turns). dscm the Magician (Gargoyle Air Elementalist) Turns: 122, Time: 00:00:44 Health: 0/22 AC: 4 Str: 16 XL: 2 Next: 70% Magic: 1/6 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 1 memorised, 7 levels left rFire . . . SeeInvis . j - +0 dagger rCold . . . Clarity . a - +0 robe rNeg + . . SustAb . (no shield) rPois ∞ Gourm . (no helmet) rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: berserking (expiring), very slightly contaminated, very quick, not resistant to hostile enchantments, extremely unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons j - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books b - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Repel Missiles Charms/Air 2 d - Flight Charms/Air 3 e - Static Discharge Conjuration/Air 3 f - Lightning Bolt Conjuration/Air 5 Comestibles c - a bread ration Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 3.9 Spellcasting * Level 3.0 Conjurations - Level 3.0 Air Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ##.. 6% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. You are immune to poison. Your stone body is very resilient (AC +2). You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You kill the jackal! Your Conjurations skill increases to level 3! You barely miss the ogre. The ogre is moderately wounded. The ogre misses you. You barely miss the ogre. The ogre is moderately wounded. You hit the ogre. The ogre is heavily wounded. The ogre hits you with a giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You puncture the ogre! The ogre is severely wounded. You hit the ogre. The ogre is almost dead. You hit the ogre. The ogre is almost dead. The ogre hits you with a giant club. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<....†††..@O.(...+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ogre. Vanquished Creatures An adder (D) An orc (D) 2 bats (D) A jackal (D) 2 goblins (D) 2 kobolds (D) 9 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm, the Gargoyle Air Elementalist, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 8 | D | Reached skill level 3 in Air Magic 108 | D | Noticed an ogre 111 | D | Reached XP level 2. HP: 15/15 MP: 0/6 122 | D | Slain by an ogre Action || total -------------------------++------- Melee: Unarmed || 7 Dagger || 9 Cast: Shock || 5 Use: Potion || 1