dscm the Dungeon (0, 0, D) a +2 ring of evasion (1, 0, D) a +3 ring of intelligence (2, 0, D) a +1 scale mail (3, 0, D) a +0 helmet (4, 0, D) a +0 naga barding (5, 0, D) the +2 scimitar "Udoasten" {slice, +Rage MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you go berserk. a +4 antimagic quarterstaff a +2 halberd of protection a +2 morningstar of protection the +1 broad axe of Mutilation {flame, -Tele rPois rF+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from fire. It protects you from poison. It prevents most forms of teleportation. a +2 rapier of venom (6, 0, D) an uncursed staff of energy a wand of fire (7) (7, 0, D) 3 scrolls of remove curse 2 scrolls of amnesia a scroll of blinking (8, 0, D) 2 potions of magic a potion of invisibility 2 potions of heal wounds 4 potions of curing (36, 0, D) a +0 club a +0 club a giant gecko corpse (43, 0, D) a +0 short sword 2 stones a cursed -1 whip a kobold corpse a bat corpse a bat corpse