dscm the Dungeon (0, 0, D) 3 stones (2, 0, D) a +0 short sword 2 stones (6, 0, D) a +0 shortbow (37, 0, D) an uncursed staff of energy (38, 0, D) the +2 scimitar of Guile {vamp, +Fly rPois} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. It lets you fly. the +4 quarterstaff of the Doomed Warrior {crush, +Fly MP-9 Dex-3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It affects your magic capacity (-9). It lets you see invisible. It lets you fly. a +2 dire flail of protection a +2 rapier of electrocution (40, 0, D) a +0 pair of boots (44, 0, D) a +0 dagger (unseen)