dscm the Dungeon (0, 0, D) a giant newt corpse (skeletalised by now) (0, 1, D) a goblin corpse (skeletalised by now) (0, 4, D) a jackal corpse (skeletalised by now) a hound corpse (skeletalised by now) (0, 5, D) a +0 dagger (0, 37, D) an uncursed staff of energy (0, 38, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed the +2 dire flail of Valiance {flame, +Inv rElec MR- Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. a +1 broad axe of chopping a +2 rapier of venom