dscm the Dungeon (0, 0, D) a bat corpse (skeletalised by now) (0, 1, D) a rat corpse (skeletalised by now) (0, 3, D) a bat corpse (skeletalised by now) (0, 6, D) a +0 club (0, 38, D) a +2 scimitar of holy wrath a +0 lajatang the +2 rapier of Fate {antimagic, rPois MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. It affects your resistance to hostile enchantments. (0, 41, D) a +0 plate armour