dscm the Dungeon (0, 0, D) a +0 whip a +0 dagger (0, 6, D) a +0 dagger a +0 robe (0, 37, D) a +2 scimitar of flaming a +2 halberd of venom a +1 broad axe of distortion a +2 rapier of electrocution (0, 38, D) a +0 pair of boots (0, 39, D) a +0 centaur barding (0, 43, D) a +0 mace a +0 plate armour a +0 giant spiked club