Dungeon Sprint DCSS version 0.17-a0-1718-g72dbe4d (webtiles) character file. 50 dscm the Magician (level 3, -8/24 HPs) Began as a Vampire Air Elementalist on Aug 26, 2015. Was an Initiate of Sif Muna. Mangled by a yak (16 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:02:29 (325 turns). dscm the Magician (Vampire Air Elementalist) Turns: 325, Time: 00:02:30 Health: -8/24 AC: 4 Str: 10 XL: 3 Next: 55% Magic: 6/11 EV: 13 Int: 18 God: Sif Muna [......] Gold: 0 SH: 0 Dex: 20 Spells: 1 memorised, 14 levels left rFire + . . SeeInvis + n - +2 rapier of Jeasm {freeze, rF+ Dex+3} rCold . . . Clarity . a - +0 robe rNeg + . . SustAt . (no shield) rPois . Gourm . o - +0 helmet rElec . Spirit . (no cloak) rCorr . Warding . p - +0 pair of gloves rMut . NoTele + (no boots) MR ..... (no amulet) Stlth +++....... r - +3 ring of dexterity q - +3 ring of strength @: not resistant to hostile enchantments, fairly stealthy A: fangs 3, see invisible, unbreathing a: Bat Form, Renounce Religion You were in the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You were not thirsty. You visited 1 branch Inventory: Hand weapons j - a +0 dagger n - the +2 rapier of Jeasm (weapon) {freeze, rF+ Dex+3} (You found it in the Dungeon) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from fire. Armour a - a +0 robe (worn) o - a +0 helmet (worn) p - a +0 pair of gloves (worn) Jewellery q - a +3 ring of strength (left hand) r - a +3 ring of dexterity (right hand) Magical devices m - a wand of fire (7) Scrolls i - 2 scrolls of blinking k - 3 scrolls of remove curse l - 2 scrolls of amnesia Potions c - 2 potions of blood d - 5 potions of curing e - 3 potions of heal wounds f - a potion of haste g - 4 potions of magic h - a potion of invisibility Books b - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 Skills: + Level 2.1 Dodging - Level 3.0 Stealth + Level 6.6 Spellcasting - Level 1.0 Conjurations + Level 3.0 Air Magic * Level 0.1 Invocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ##.. 6% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History The quasit is almost dead. The zap hits the hill giant. The hill giant appears unharmed. The hill giant is lightly wounded. The zap hits the hound. The hound is almost dead. The zap hits the wyvern. The wyvern is heavily wounded. The yak barely misses you. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) The zap misses the yak. The zap misses the quasit. The zap hits the hill giant. The hill giant is lightly wounded. The zap misses the hound. The zap hits the wyvern. The wyvern is heavily wounded. The yak gores you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ..lhC5Y@.[..)|..'_______ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a hill giant, a yak, a wyvern, a hound and a quasit. Vanquished Creatures A gnoll shaman (D) A gnoll (D) 2 orcs (D) 2 hobgoblins (D) A kobold (D) A giant cockroach (D) A giant gecko (D) A goblin (D) A rat (D) 11 creatures vanquished. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Vampire Air Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D | Banished a spatial maelstrom 7 | D | Reached skill level 1 in Conjurations 65 | D | Noticed a gnoll shaman 68 | D | Reached skill level 4 in Spellcasting 68 | D | Reached XP level 2. HP: 19/19 MP: 2/7 70 | D | Reached skill level 5 in Spellcasting 80 | D | Killed a gnoll shaman 80 | D | Reached skill level 6 in Spellcasting 80 | D | Reached XP level 3. HP: 2/24 MP: 0/11 94 | D | Found a glowing silver altar of Zin. 94 | D | Found a glowing golden altar of the Shining One. 94 | D | Found an ancient bone altar of Kikubaaqudgha. 94 | D | Found a basalt altar of Yredelemnul. 94 | D | Found a shimmering altar of Xom. 94 | D | Found a radiant altar of Vehumet. 95 | D | Found an iron altar of Okawaru. 96 | D | Found a burning altar of Makhleb. 97 | D | Found a deep blue altar of Sif Muna. 98 | D | Found a bloodstained altar of Trog. 99 | D | Found a sparkling altar of Nemelex Xobeh. 100 | D | Found a white marble altar of Elyvilon. 101 | D | Found a roughly hewn altar of Beogh. 102 | D | Found a viscous altar of Jiyva. 103 | D | Found a corrupted altar of Lugonu. 104 | D | Found a blossoming altar of Fedhas. 105 | D | Became a worshipper of Sif Muna the Loreminder 106 | D | Found a snail-covered altar of Cheibriados. 107 | D | Found a shadowy altar of Dithmenos. 108 | D | Found a stormy altar of Qazlal. 109 | D | Found an opulent altar of Gozag. 110 | D | Found a sacrificial altar of Ru. 127 | D | Got the +2 rapier of Jeasm {freeze, rF+ Dex+3} 320 | D | Noticed a wyvern 320 | D | Noticed a hound 320 | D | Noticed a hill giant 320 | D | Noticed a quasit 320 | D | Noticed a yak 325 | D | Mangled by a yak Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Dagger || 7 Cast: Shock || 14 Use: Potion || 3