Dungeon Sprint DCSS version 0.17-a0-1718-g72dbe4d (webtiles) character file. 5 dscm the Skirmisher (level 1, -1/20 HPs) Began as a Vampire Wanderer on Aug 26, 2015. Splashed by a jelly's acid (3 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:21 (22 turns). dscm the Skirmisher (Vampire Wanderer) Turns: 22, Time: 00:00:21 Health: -1/20 AC: -5 Str: 11 XL: 1 Next: 66% Magic: 1/1 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + a - +2 dagger rCold . . . Clarity . e - +0 robe rNeg + . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth +++....... (no ring) (no ring) @: corroded equipment, not resistant to hostile enchantments, fairly stealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand weapons a - a +2 dagger (weapon) c - a +0 falchion Armour e - a +0 robe (worn) Scrolls b - a scroll of fear k - a scroll of blinking Potions d - 2 potions of curing f - a potion of blood g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Skills: - Level 4.5 Fighting - Level 1.0 Long Blades + Level 2.6 Armour - Level 4.4 Stealth Level 1.0 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History You open the door. A jelly, an ice beast, 2 shadow imps and a zombie come into view. The shadow imp shouts, "Submit, thou fobbing bloodless slabber!" There is an open door here. The jelly quivers. The shadow imp shouts, "Scamper hence, thou plume-plucked hasty-witted deadneck!" You hit the jelly. Your hands burn! You bite the jelly. The jelly is moderately wounded. The jelly misses you. You hit the jelly. The acid corrodes you! Your hands burn! The jelly is severely wounded. The jelly hits you. You are splashed with acid! The acid corrodes you! The acid burns! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the jelly. You bite the jelly. The jelly is almost dead. The jelly closely misses you. You hit the jelly but do no damage. Your hands burn! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<....'†).).@JYZ55+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ice beast, a jelly, 2 shadow imps and a giant cockroach zombie. Vanquished Creatures 2 goblins (D) A kobold (D) 2 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Vampire Wanderer began the quest for the Orb. 0 | D | dscm set off with: a +2 dagger, a scroll of fear, a +0 falchion, 2 potions of curing, a +0 robe, a potion of blood, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 20/20 MP: 1/1 6 | D | Reached skill level 1 in Armour 17 | D | Noticed a jelly 17 | D | Noticed an ice beast 22 | D | Splashed by a jelly's acid Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Dagger || 10 Stab: Sleeping || 2