dscm the Dungeon (0, 0, D) 2 tomahawks (0, 1, D) a +0 club (0, 2, D) a giant newt skeleton (0, 6, D) a +0 giant club an ogre corpse an adder corpse (0, 7, D) a +0 dagger a giant gecko corpse a jackal corpse (0, 37, D) an uncursed staff of energy (0, 38, D) a +2 scimitar of holy wrath a +4 quarterstaff of crushing a +2 halberd of protection a +2 dire flail of protection the +3 war axe of Qazlal's Envy {speed, *Confuse rElec rPois rN++} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It may confuse you when you take damage. a +2 rapier of electrocution (0, 39, D) a +0 helmet (0, 40, D) a +0 pair of boots (0, 41, D) a +1 chain mail