Dungeon Sprint DCSS version 0.17-a0-1718-g72dbe4d (webtiles) character file. 9 dscm the Cutter (level 2, -8/34 HPs) Began as a Vampire Wanderer on Aug 26, 2015. Mangled by an ogre ... wielding a +0 giant club (26 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:36 (88 turns). dscm the Cutter (Vampire Wanderer) Turns: 88, Time: 00:00:36 Health: -8/34 AC: 2 Str: 13 XL: 2 Next: 6% Magic: 2/2 EV: 13 Int: 16 God: Gold: 0 SH: 0 Dex: 14 Spells: 0 memorised, 1 level left rFire . . . SeeInvis + a - +2 short sword rCold . . . Clarity . d - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: berserking, regenerating quickly, very quick, not resistant to hostile enchantments, extremely unstealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were full. You visited 1 branch Inventory: Hand weapons a - a +2 short sword (weapon) e - a +0 dagger Armour d - a +0 robe (worn) Scrolls c - a scroll of teleportation l - a scroll of blinking Potions b - a potion of lignification f - a potion of blood g - a potion of curing h - a potion of heal wounds i - a potion of haste j - 2 potions of magic Skills: * Level 2.8 Fighting - Level 4.3 Short Blades * Level 2.4 Armour * Level 2.4 Dodging - Level 3.0 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History You puncture the adder zombie! You destroy the adder zombie! You have reached level 2! Drink which item? (? for menu, Esc to quit) A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The ogre barely misses you. You completely miss the ogre. You barely miss the ogre. The ogre barely misses you. You hit the ogre. The ogre is lightly wounded. You puncture the ogre! The ogre is heavily wounded. The ogre hits you with a giant club! You closely miss the ogre. The ogre is heavily wounded. You puncture the ogre! The ogre is almost dead. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +.ZO5O@....)'....<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 2 ogres, a quasit and an adder skeleton. Vanquished Creatures An adder zombie (D) A giant gecko (D) A goblin (D) A kobold (D) A bat (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Vampire Wanderer began the quest for the Orb. 0 | D | dscm set off with: a +2 short sword, a potion of lignification, a scroll of teleportation, a +0 robe, a +0 dagger, a potion of blood, a potion of curing, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 9 | D | Reached skill level 1 in Dodging 77 | D | Noticed an ogre 77 | D | Noticed a quasit 77 | D | Noticed an ogre 81 | D | Reached XP level 2. HP: 23/23 MP: 2/2 88 | D | Mangled by an ogre Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Short sword || 25 Use: Potion || 3