Dungeon Sprint DCSS version 0.17-a0-1718-g72dbe4d (webtiles) character file. 51 dscm the Ducker (level 3, -5/30 HPs) Began as a Vampire Wanderer on Aug 26, 2015. Slain by a phantom (10 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:52 (121 turns). dscm the Ducker (Vampire Wanderer) Turns: 121, Time: 00:00:52 Health: -5/30 AC: 2 Str: 10 XL: 3 Next: 57% Magic: 4/4 EV: 14 Int: 14 God: Gold: 0 SH: 0 Dex: 15 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis + a - +2 hand axe rCold . . . Clarity . d - +0 robe rNeg + . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: exhausted, slowed, very slow, not resistant to hostile enchantments, very unstealthy A: fangs 3, see invisible, unbreathing a: Bat Form You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand weapons a - a +2 hand axe (weapon) Armour d - a +0 robe (worn) Scrolls k - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic Books b - the Volume of Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - the Handbook of Evil Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 Skills: * Level 3.9 Fighting - Level 1.7 Axes - Level 1.0 Throwing * Level 3.1 Armour * Level 4.0 Dodging Level 1.0 Shields - Level 1.0 Spellcasting Level 3.2 Necromancy - Level 1.0 Poison Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sting Conj/Pois #... 24% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History The jackal barely misses you. Things that are here: a dagger; 3 tomahawks You barely miss the jackal. The jackal closely misses you. You hit the jackal. You kill the jackal! You are no longer berserk. You are exhausted. You feel yourself slow down. The phantom hits you! You see here a jackal corpse. You hit the phantom. The phantom is heavily damaged. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! The phantom barely misses you. You hit the phantom. The phantom is heavily damaged. The phantom hits you! You die... ▓+▓ ▓.▓ ▓W▓ ▓@▓ ▓†▓ ▓)▓ ▓'▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ You could see a phantom. Vanquished Creatures A crimson imp (D) An adder (D) An orc (D) 3 hobgoblins (D) 2 giant newts (D) A jackal (D) 9 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Vampire Wanderer began the quest for the Orb. 0 | D | dscm set off with: a +2 hand axe, the Volume of Poison, the Handbook of Evil, a +0 robe, a potion of blood, a potion of curing, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 15/15 MP: 2/2 8 | D | Reached skill level 1 in Dodging 10 | D | Reached skill level 1 in Armour 101 | D | Identified the Volume of Poison 101 | D | Identified the Handbook of Evil 103 | D | Learned a level 1 spell: Sting 103 | D | Noticed a phantom 103 | D | Noticed a crimson imp 105 | D | Killed a crimson imp 105 | D | Reached XP level 2. HP: 24/24 MP: 3/3 105 | D | Reached XP level 3. HP: 29/29 MP: 4/4 111 | D | Reached skill level 4 in Dodging 121 | D | Slain by a phantom Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Hand axe || 23 Use: Potion || 3