Dungeon Sprint DCSS version 0.17-a0-1718-g72dbe4d (webtiles) character file. 60 dscm the Skirmisher (level 3, -7/34 HPs) Began as a Vampire Wanderer on Aug 26, 2015. Mangled by a scorpion (9 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:38 (82 turns). dscm the Skirmisher (Vampire Wanderer) Turns: 82, Time: 00:00:39 Health: -7/34 AC: 2 Str: 12 XL: 3 Next: 80% Magic: 4/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis + d - +0 club rCold . . . Clarity . c - +0 robe rNeg + . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: lethally poisoned (-7 -> -15), exhausted, slowed, very slow, not resistant to hostile enchantments, unstealthy A: fangs 3, see invisible, unbreathing a: Bat Form You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand weapons d - a +0 club (weapon) Armour c - a +0 robe (worn) Magical devices a - a wand of confusion (15) Scrolls j - a scroll of blinking Potions b - 3 potions of curing e - 2 potions of blood f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Skills: + Level 6.1 Fighting * Level 3.5 Armour + Level 2.2 Dodging - Level 1.5 Stealth - Level 1.1 Unarmed Combat - Level 1.7 Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History The crimson imp barely misses you. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! The crimson imp hits you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * You barely miss the scorpion. The scorpion is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The crimson imp blinks! The scorpion stings you but does no damage. The crimson imp barely misses you. The scorpion misses you. You hit the scorpion but do no damage. The scorpion is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The crimson imp summons a swarm of flies. The crimson imp blinks! The scorpion stings you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +....s@§.55.)....<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a scorpion and 2 crimson imps. Vanquished Creatures A scorpion (D) A bat zombie (D) A hobgoblin (D) A jackal (D) 2 bats (D) A rat (D) 7 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Vampire Wanderer began the quest for the Orb. 0 | D | dscm set off with: a wand of confusion (15), 3 potions of curing, a +0 robe, a +0 club, a potion of blood, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 17/17 MP: 2/2 7 | D | Reached skill level 3 in Fighting 64 | D | Noticed a scorpion 64 | D | Noticed a crimson imp 64 | D | Noticed a crimson imp 64 | D | Noticed a scorpion 70 | D | Killed a scorpion 70 | D | Reached skill level 6 in Fighting 70 | D | Reached XP level 2. HP: 25/28 MP: 3/3 70 | D | Reached XP level 3. HP: 30/34 MP: 4/4 82 | D | Mangled by a scorpion Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Club || 26 Use: Potion || 3