Dungeon Sprint DCSS version 0.17-a0-1718-g72dbe4d (webtiles) character file. 9 dscm the Skirmisher (level 2, -2/24 HPs) Began as a Vampire Fighter on Aug 26, 2015. Slain by an ogre ... wielding a +0 giant spiked club (26 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:23 (168 turns). dscm the Skirmisher (Vampire Fighter) Turns: 168, Time: 00:00:23 Health: -2/24 AC: 6 Str: 15 XL: 2 Next: 6% Magic: 2/2 EV: 7 Int: 10 God: Gold: 0 SH: 8 Dex: 13 Spells: 0 memorised, 1 level left rFire . . . SeeInvis + a - +0 rapier rCold . . . Clarity . b - +0 scale mail rNeg + . . SustAt . c - +0 shield rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: not resistant to hostile enchantments, extremely unstealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand weapons a - a +0 rapier (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of blood f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Skills: * Level 3.4 Fighting + Level 2.3 Short Blades * Level 3.2 Armour * Level 1.0 Dodging + Level 3.0 Shields You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History You block the ooze's attack. You hit the ooze. The ooze is severely wounded. The ooze completely misses you. You hit the ooze. You kill the ooze! Your Shields skill increases to level 3! You have reached level 2! There is an open door to the Dungeon here. You start resting. HP restored. There is an open door to the Dungeon here. As you open the door, it creaks loudly! A sky beast, an orc priest, a centaur and 2 ogres come into view. The ogre shouts! The orc priest shouts! The ogre shouts! The centaur shouts! You hit the ogre. You bite the ogre. The ogre is moderately wounded. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<....'....@OoOcY.+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a sky beast, 2 ogres, a centaur and an orc priest. Vanquished Creatures An ooze (D) A bat (D) 2 jackals (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Vampire Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 17/17 MP: 1/1 5 | D | Reached skill level 3 in Fighting 20 | D | Reached skill level 1 in Dodging 24 | D | Reached XP level 2. HP: 13/24 MP: 2/2 167 | D | Noticed an ogre 167 | D | Noticed an orc priest 167 | D | Noticed an ogre 167 | D | Noticed a centaur 167 | D | Noticed a sky beast 168 | D | Slain by an ogre Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Rapier || 21