Dungeon Sprint DCSS version 0.17-a0-1718-g72dbe4d (webtiles) character file. 5 dscm the Skirmisher (level 1, -13/14 HPs) Began as a Gargoyle Wanderer on Aug 26, 2015. Mangled by an ogre ... wielding a +0 giant club (23 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:16 (29 turns). dscm the Skirmisher (Gargoyle Wanderer) Turns: 29, Time: 00:00:16 Health: -13/14 AC: 4 Str: 13 XL: 1 Next: 80% Magic: 2/2 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . a - +2 mace rCold . . . Clarity . d - +0 robe rNeg + . . SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +2 mace (weapon) e - a +0 dagger Armour d - a +0 robe (worn) Scrolls l - a scroll of blinking Potions g - a potion of curing h - a potion of heal wounds i - a potion of haste j - 2 potions of magic k - a potion of berserk rage Books b - the Almanac of Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - the Grimoire of Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 Comestibles f - a bread ration Skills: * Level 3.3 Fighting - Level 1.0 Maces & Flails * Level 3.2 Armour * Level 0.5 Dodging - Level 2.1 Stealth - Level 1.0 Spellcasting Level 1.7 Summonings You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +2). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History An adder, an ogre, a crimson imp, a zombie and a skeleton come into view. The crimson imp shouts! The ogre barely misses you. The crimson imp blinks! There is an open door here. You sock the ogre! The ogre is moderately wounded. The ogre closely misses you. You barely miss the ogre. The ogre is moderately wounded. The ogre misses you. The crimson imp blinks! You hit the ogre but do no damage. The ogre is moderately wounded. The ogre misses you. The crimson imp hits you but does no damage. You hit the ogre. The ogre is moderately wounded. The crimson imp hits you but does no damage. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<....†.†..5@OZZS.+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ogre, a crimson imp, an adder, a jackal zombie and a bat skeleton. Vanquished Creatures A giant gecko (D) A giant cockroach (D) A bat (D) A giant newt (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Gargoyle Wanderer began the quest for the Orb. 0 | D | dscm set off with: a +2 mace, the Almanac of Contamination, the Grimoire of Summoning, a +0 robe, a +0 dagger, a bread ration, a potion of curing, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 12/12 MP: 2/2 14 | D | Reached skill level 3 in Fighting 24 | D | Noticed an ogre 24 | D | Noticed a crimson imp 29 | D | Mangled by an ogre Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Mace || 17 Stab: Sleeping || 1