Dungeon Sprint DCSS version 0.17-a0-1718-g72dbe4d (webtiles) character file. 46 dscm the Magician (level 3, -2/36 HPs) Began as a Vampire Air Elementalist on Aug 25, 2015. Slain by a sky beast (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:01 (128 turns). dscm the Magician (Vampire Air Elementalist) Turns: 128, Time: 00:01:01 Health: -2/36 AC: 2 Str: 12 XL: 3 Next: 46% Magic: 1/11 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 14 levels left rFire . . . SeeInvis + c - +0 club rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: berserking (expiring), lethally poisoned (-2 -> -4), regenerating quickly, very quick, not resistant to hostile enchantments, extremely unstealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were full. You visited 1 branch Inventory: Hand weapons c - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books b - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 Skills: - Level 2.1 Dodging - Level 3.0 Stealth * Level 6.5 Spellcasting - Level 1.0 Conjurations - Level 3.0 Air Magic You had 14 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ##.. 6% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History You barely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You sock the adder! You kill the adder! You hit the crimson imp but do no damage. The crimson imp is moderately wounded. You feel sick. The crimson imp barely misses you. You thump the crimson imp! The crimson imp is almost dead. The crimson imp blinks! There is an open door here. You see here an adder corpse. You sock the sky beast! The sky beast is moderately wounded. You feel sick. The sky beast hits you. * * * LOW HITPOINT WARNING * * * The sky beast shocks you. You die... ▓.▓ ▓.▓ ▓÷▓ ▓5▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓Y▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓+▓ You could see a sky beast and a crimson imp. Vanquished Creatures A crimson imp (D) An adder (D) A giant gecko (D) A giant cockroach (D) A hobgoblin (D) A jackal (D) 2 bats (D) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Vampire Air Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 25 | D | Reached skill level 1 in Conjurations 114 | D | Noticed a crimson imp 114 | D | Noticed a sky beast 114 | D | Noticed a crimson imp 118 | D | Killed a crimson imp 118 | D | Reached skill level 6 in Spellcasting 118 | D | Reached XP level 2. HP: 16/19 MP: 1/9 118 | D | Reached XP level 3. HP: 20/24 MP: 1/10 128 | D | Slain by a sky beast Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 11 Club || 7 Cast: Shock || 9 Use: Potion || 3