dscm the Dungeon (0, 0, D) an orc skeleton (0, 2, D) a yak skeleton (0, 14, D) a +0 club (0, 15, D) a +0 plate armour (0, 18, D) a +2 scimitar of flaming a +4 quarterstaff of crushing a +2 halberd of protection a +1 broad axe of freezing a +2 rapier of draining