Dungeon Sprint DCSS version 0.17-a0-1718-g72dbe4d (webtiles) character file. 34 dscm the Magician (level 3, -3/34 HPs) Began as a Gargoyle Monk on Aug 25, 2015. Slain by a centaur (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:28 (54 turns). dscm the Magician (Gargoyle Monk) Turns: 54, Time: 00:00:28 Health: -3/34 AC: 1 Str: 19 XL: 3 Next: 31% Magic: 5/10 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 13 levels left rFire . . . SeeInvis . i - +0 club rCold . . . Clarity . a - +0 robe rNeg + . . SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: berserking, corroded equipment, very quick, not resistant to hostile enchantments, extremely unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons i - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic Comestibles b - a bread ration Skills: - Level 3.2 Fighting - Level 2.4 Dodging - Level 2.1 Stealth - Level 4.0 Unarmed Combat + Level 5.6 Spellcasting You had 13 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +3). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 14, Int 10, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. The centaur closely misses you. You hit the centaur. The centaur is moderately wounded. The centaur barely misses you. You sock the centaur! The centaur is severely wounded. The centaur barely misses you. You barely miss the centaur. You punch the centaur! The centaur is almost dead. The centaur closely misses you. The centaur hits you. * * * LOW HITPOINT WARNING * * * You hit the centaur but do no damage. The centaur is almost dead. The centaur hits you. You die... ▓+▓ ▓.▓ ▓.▓ ▓o▓ ▓g▓ ▓5▓ ▓c▓ ▓@▓ ▓.▓ ▓.▓ ▓)▓ ▓†▓ ▓'▓ ▓.▓ ▓.▓ ▓.▓ You could see a centaur, a gnoll, a crimson imp and an orc. Vanquished Creatures A jelly (D) A goblin (D) A hobgoblin (D) A bat (D) 2 giant newts (D) 6 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Gargoyle Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 9 | D | Reached skill level 1 in Spellcasting 46 | D | Noticed a centaur 46 | D | Noticed a crimson imp 46 | D | Noticed a jelly 50 | D | Killed a jelly 50 | D | Reached skill level 5 in Spellcasting 50 | D | Reached XP level 2. HP: 6/19 MP: 4/8 50 | D | Reached XP level 3. HP: 7/23 MP: 5/10 54 | D | Slain by a centaur Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 15 Club || 7 Use: Potion || 1