Dungeon Sprint DCSS version 0.17-a0-1718-g72dbe4d (webtiles) character file. 9 dscm the Ruffian (level 2, 0/19 HPs) Began as a Gargoyle Monk on Aug 25, 2015. Splashed by a jelly's acid (5 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:33 (230 turns). dscm the Ruffian (Gargoyle Monk) Turns: 230, Time: 00:00:33 Health: 0/19 AC: 0 Str: 14 XL: 2 Next: 12% Magic: 6/6 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 8 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . a - +0 robe rNeg + . . SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: corroded equipment, not resistant to hostile enchantments, unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Comestibles b - a bread ration Skills: - Level 3.2 Fighting - Level 2.4 Dodging - Level 2.1 Stealth - Level 4.0 Unarmed Combat + Level 3.5 Spellcasting You had 8 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +2). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History The jackal bites you. You barely miss the jackal. The jackal is moderately wounded. The jackal pauses to sniff the ground. The jackal closely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal misses you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly hits you. You are splashed with acid! The acid burns! You hit the jelly. The acid corrodes you! Your hands burn! The jelly is moderately wounded. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! The acid burns! You die... ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓o▓ ▓J▓ ▓@▓ ▓.▓ ▓÷▓ ▓)▓ ▓(▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ You could see a jelly and an orc. Vanquished Creatures A goblin (D) 2 hobgoblins (D) 2 jackals (D) A bat (D) A giant newt (D) A kobold (D) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Gargoyle Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 6 | D | Reached skill level 1 in Spellcasting 210 | D | Noticed a jelly 221 | D | Reached XP level 2. HP: 19/19 MP: 6/6 230 | D | Splashed by a jelly's acid Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 32