Dungeon Sprint DCSS version 0.17-a0-1583-g2df49ec (webtiles) character file. 8 dscm the Ducker (level 2, -2/21 HPs) Began as a Vampire Air Elementalist on July 28, 2015. Slain by a hound (4 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:42 (82 turns). dscm the Ducker (Vampire Air Elementalist) Turns: 82, Time: 00:00:42 Health: -2/21 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 0/5 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis + j - +0 dagger rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: very slightly contaminated, regenerating quickly, not resistant to hostile enchantments, unstealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were full. You visited 1 branch Inventory: Hand weapons j - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions c - 2 potions of blood d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Books b - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 Skills: * Level 1.4 Fighting * Level 1.5 Armour * Level 3.5 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting - Level 0.6 Conjurations - Level 3.0 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 12% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History Aim: a hound The zap hits the hound. The hound is lightly wounded. The zap hits the adder skeleton. The zap hits the bat. You kill the bat! You have reached level 2! The hound closely misses you. You closely miss the hound. The hound is lightly wounded. The hound stops to sniff the ground. The hound misses you. The hound bites you. You closely miss the hound. The hound is lightly wounded. The hound barely misses you. You hit the hound. The hound is moderately wounded. The hound bites you. * * * LOW HITPOINT WARNING * * * The hound bites you. You die... ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓Z▓ ▓h▓ ▓@▓ ▓)▓ ▓.▓ ▓)▓ ▓.▓ ▓%▓ ▓.▓ ▓.▓ ▓.▓ You could see a hound and an adder skeleton. Vanquished Creatures A bat skeleton (D) A giant cockroach (D) 2 hobgoblins (D) A bat (D) A giant newt (D) A goblin (D) A rat (D) 8 creatures vanquished. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Vampire Air Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Banished a spatial maelstrom 6 | D | Reached skill level 1 in Fighting 6 | D | Reached skill level 1 in Armour 65 | D | Noticed a hound 79 | D | Reached XP level 2. HP: 8/21 MP: 0/5 82 | D | Slain by a hound Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Dagger || 13 Unarmed || 6 Cast: Shock || 6 Use: Potion || 2