Dungeon Sprint DCSS version 0.17-a0-1583-g2df49ec (webtiles) character file. 55 dscm the Ducker (level 3, -7/43 HPs) Began as a Vampire Air Elementalist on July 28, 2015. Mangled by a centaur (8 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:39 (62 turns). dscm the Ducker (Vampire Air Elementalist) Turns: 62, Time: 00:00:39 Health: -7/43 AC: 2 Str: 12 XL: 3 Next: 67% Magic: 6/6 EV: 14 Int: 18 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis + j - +0 short sword rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: berserking (expiring), lethally poisoned (-7 -> -8), regenerating quickly, very quick, not resistant to hostile enchantments, extremely unstealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were full. You visited 1 branch Inventory: Hand weapons j - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - a potion of magic Books b - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 Skills: * Level 3.4 Fighting * Level 3.1 Armour * Level 5.2 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting - Level 0.6 Conjurations - Level 3.0 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 12% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. If you weren't so full, you could now transform into a vampire bat. You hit the kobold. You kill the kobold! The centaur wields a shortbow. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The crimson imp lashes its tail. The centaur unwields an uncursed shortbow. The centaur hits you but does no damage. There is an open door here. You see here a kobold corpse. You hit the centaur. The centaur is moderately wounded. You feel sick. The centaur hits you! * * * LOW HITPOINT WARNING * * * You hit the centaur. The centaur is heavily wounded. The centaur hits you! You die... ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓c▓ ▓@▓ ▓(▓ ▓5▓ ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓.▓ ▓.▓ You could see a centaur and a crimson imp. Vanquished Creatures A scorpion (D) A bat (D) A giant cockroach zombie (D) A giant newt (D) 3 kobolds (D) A rat (D) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Vampire Air Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 6 | D | Reached skill level 1 in Fighting 6 | D | Reached skill level 1 in Armour 48 | D | Noticed a centaur 48 | D | Noticed a scorpion 48 | D | Noticed a crimson imp 58 | D | Killed a scorpion 58 | D | Reached skill level 5 in Dodging 58 | D | Reached XP level 2. HP: 21/24 MP: 5/5 58 | D | Reached XP level 3. HP: 25/29 MP: 6/6 61 | D | HP: 1/43 [centaur (7)] 62 | D | Mangled by a centaur Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Short sword || 9 Unarmed || 2 Cast: Shock || 4 Use: Potion || 4