Dungeon Sprint DCSS version 0.17-a0-1583-g2df49ec (webtiles) character file. 7 dscm the Ducker (level 1, -7/22 HPs) Began as a Vampire Air Elementalist on July 28, 2015. Mangled by an ogre ... wielding a +0 giant spiked club (29 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:25 (46 turns). dscm the Ducker (Vampire Air Elementalist) Turns: 46, Time: 00:00:25 Health: -7/22 AC: 2 Str: 12 XL: 1 Next: 83% Magic: 1/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis + j - +0 short sword (curse) rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: berserking, regenerating quickly, very quick, not resistant to hostile enchantments, extremely unstealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were full. You visited 1 branch Inventory: Hand weapons j - a cursed +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions c - a potion of blood d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books b - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 Skills: * Level 1.5 Fighting * Level 1.4 Armour * Level 3.3 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting - Level 0.6 Conjurations - Level 3.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 12% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History Aim: a kobold (severely wounded) The zap hits the kobold. You kill the kobold! The zap hits the ogre. The ogre is lightly wounded. The zap misses the giant cockroach. The zap hits the adder. The adder is heavily wounded. The zap hits the goblin. The goblin is almost dead. The zap hits the goblin. You kill the goblin! Unknown command. Drink which item? (? for menu, Esc to quit) A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You puncture the ogre! The ogre is almost dead. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +†..SsO@..).'....<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ogre, an adder and a giant cockroach. Vanquished Creatures A goblin (D) A bat (D) 3 kobolds (D) 2 rats (D) 7 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Vampire Air Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 6 | D | Reached skill level 1 in Fighting 6 | D | Reached skill level 1 in Armour 42 | D | Noticed an ogre 46 | D | Mangled by an ogre Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 4 Short sword || 1 Cast: Shock || 5 Use: Potion || 3