Dungeon Sprint DCSS version 0.17-a0-1582-ge6b0260 (webtiles) character file. 13 dscm the Ducker (level 2, -5/23 HPs) Began as a Vampire Ice Elementalist on July 27, 2015. Was an Initiate of Sif Muna. Slain by a hill giant ... wielding a +0 giant club (28 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:19 (251 turns). dscm the Ducker (Vampire Ice Elementalist) Turns: 251, Time: 00:01:19 Health: -5/23 AC: 4 Str: 7 XL: 2 Next: 24% Magic: 1/5 EV: 16 Int: 17 God: Sif Muna [......] Gold: 0 SH: 0 Dex: 14 Spells: 2 memorised, 2 levels left rFire . . . SeeInvis + n - +2 rapier (distort) rCold . . . Clarity . a - +0 robe rNeg + . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ s - +2 ring of evasion r - +2 ring of protection @: very slightly contaminated, not resistant to hostile enchantments, unstealthy A: fangs 3, see invisible, unbreathing a: Renounce Religion You were in the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You were not thirsty. You visited 1 branch Inventory: Hand weapons m - the +2 halberd of the Gloaming {drain, *Corrode rElec rPois MR+} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. n - a +2 rapier of distortion (weapon) Armour a - a +0 robe (worn) o - a +0 helmet p - a +0 pair of gloves q - a +1 chain mail Magical staves l - an uncursed staff of energy Jewellery r - a +2 ring of protection (left hand) s - a +2 ring of evasion (right hand) Magical devices k - a wand of fire (7) Scrolls h - 3 scrolls of remove curse i - 2 scrolls of blinking j - 2 scrolls of amnesia Potions c - a potion of invisibility d - 5 potions of curing e - 3 potions of heal wounds f - a potion of haste g - 4 potions of magic Books b - a book of Frost Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Throw Icicle Conjuration/Ice 4 e - Summon Ice Beast Ice/Summoning 4 f - Condensation Shield Ice 4 Skills: * Level 2.4 Fighting * Level 4.4 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting - Level 0.6 Conjurations - Level 3.0 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ##.. 6% 1 #...... b - Throw Frost Conj/Ice #..... 17% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost Press: ? - help, Shift-Dir - straight line, f - hill giant Aim: a hill giant, wielding a giant club (resting) You miscast Throw Frost. You are very lightly contaminated with residual magic. You shiver with cold. Casting: Throw Frost Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost Press: ? - help, Shift-Dir - straight line, f/p - hill giant Aim: a hill giant, wielding a giant club (resting) The puff of frost hits the hill giant. The hill giant is lightly wounded. The hill giant shouts! You hit the hill giant. The hill giant looks slightly unstable. The hill giant is lightly wounded. The hill giant hits you with a giant club!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ _______'...)....@CcSZ.ZS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a hill giant, a centaur, 2 adders, a quokka zombie and a ball python skeleton. Vanquished Creatures An adder skeleton (D) 2 bats (D) A bat zombie (D) A giant cockroach (D) A hobgoblin (D) A kobold (D) A giant gecko (D) 2 rats (D) 10 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Vampire Ice Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 14 | D | Reached skill level 1 in Fighting 84 | D | Reached skill level 4 in Dodging 84 | D | Reached XP level 2. HP: 22/22 MP: 5/5 97 | D | Found a glowing silver altar of Zin. 97 | D | Found a glowing golden altar of the Shining One. 97 | D | Found an ancient bone altar of Kikubaaqudgha. 97 | D | Found a basalt altar of Yredelemnul. 97 | D | Found a shimmering altar of Xom. 97 | D | Found a radiant altar of Vehumet. 98 | D | Found an iron altar of Okawaru. 99 | D | Found a burning altar of Makhleb. 100 | D | Found a deep blue altar of Sif Muna. 101 | D | Found a bloodstained altar of Trog. 102 | D | Found a sparkling altar of Nemelex Xobeh. 103 | D | Found a white marble altar of Elyvilon. 104 | D | Found a roughly hewn altar of Beogh. 105 | D | Found a viscous altar of Jiyva. 106 | D | Found a corrupted altar of Lugonu. 107 | D | Found a blossoming altar of Fedhas. 108 | D | Became a worshipper of Sif Muna the Loreminder 109 | D | Found a snail-covered altar of Cheibriados. 110 | D | Found a shadowy altar of Dithmenos. 111 | D | Found a stormy altar of Qazlal. 112 | D | Found an opulent altar of Gozag. 113 | D | Found a sacrificial altar of Ru. 131 | D | Got the +2 halberd of the Gloaming {drain, *Corrode rElec rPois MR+} 148 | D | Learned a level 2 spell: Throw Frost 248 | D | Noticed a hill giant 248 | D | Noticed a centaur 251 | D | Slain by a hill giant Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 31 Rapier || 1 Cast: Freeze || 3 Throw Frost || 1 Use: Potion || 3