Dungeon Sprint DCSS version 0.17-a0-1582-ge6b0260 (webtiles) character file. 5 dscm the Ducker (level 1, -1/22 HPs) Began as a Vampire Ice Elementalist on July 27, 2015. Killed by divine providence ... invoked by an orc priest (10 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:41 (48 turns). dscm the Ducker (Vampire Ice Elementalist) Turns: 48, Time: 00:00:41 Health: -1/22 AC: 2 Str: 12 XL: 1 Next: 66% Magic: 3/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis + c - +0 dagger rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: berserking, regenerating quickly, very quick, not resistant to hostile enchantments, extremely unstealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were full. You visited 1 branch Inventory: Hand weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books b - a book of Frost Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Throw Icicle Conjuration/Ice 4 e - Summon Ice Beast Ice/Summoning 4 f - Condensation Shield Ice 4 Skills: * Level 1.3 Fighting * Level 1.2 Armour * Level 3.2 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting Level 0.6 Conjurations - Level 3.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ##.. 6% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History a dagger; a stone Things that are here: a club; a goblin skeleton Things that are here: a dagger; a stone You start resting. Magic restored. You open the door. A giant gecko, a rat, a kobold, an orc priest and a crimson imp come into view. The kobold shouts! The giant gecko bites you but does no damage. The rat twitches its whiskers. There is an open door here. Drink which item? (? for menu, Esc to quit) A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The crimson imp shouts! The orc priest shouts! The orc priest invokes the aid of Beogh against you. Something smites you! You die... ▓.▓ ▓.▓ ▓'▓ ▓)▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓l▓ ▓5▓ ▓r▓ ▓K▓ ▓o▓ ▓+▓ You could see an orc priest, a crimson imp, a giant gecko, a kobold and a rat. Vanquished Creatures A bat (D) 2 goblins (D) A kobold (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Vampire Ice Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 10 | D | Reached skill level 1 in Fighting 20 | D | Reached skill level 1 in Armour 46 | D | Noticed a crimson imp 46 | D | Noticed an orc priest 48 | D | Killed from afar by an orc priest Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Dagger || 16 Unarmed || 4 Cast: Freeze || 3 Use: Potion || 3