dscm the Dungeon [Shop] Vataxze's Jewellery Boutique a cursed amulet of inaccuracy (22 gold) a +3 ring of dexterity (172 gold) an uncursed ring of fire (275 gold) an uncursed amulet of rage (440 gold) an uncursed amulet of stasis (192 gold) an uncursed amulet of faith (440 gold) an uncursed amulet of rage (440 gold) a cursed -5 ring of evasion (22 gold) an uncursed amulet of faith (440 gold) an uncursed ring of protection from magic (275 gold) a +3 ring of protection (231 gold) a +2 ring of dexterity (82 gold) the ring "Ecitenos" {Ice *Corrode Int+6} (429 gold) [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+6). It makes you vulnerable to fire. It protects you from cold. It may corrode your equipment when you take damage. [Shop] Aroaff's Antique Armour Shop a +0 ring mail (116 gold) a +0 robe (20 gold) a +0 ring mail (116 gold) a +0 pair of gloves (130 gold) a +0 ring mail (116 gold) a +0 plate armour (667 gold) a +0 ring mail (116 gold) a +0 ring mail (116 gold) a +0 pair of gloves (130 gold) a cursed +0 leather armour (58 gold) [Shop] Kikku's Assorted Antiques a potion of brilliance (84 gold) a lantern of shadows (420 gold) a +0 short sword (63 gold) a +0 dagger (42 gold) [Shop] Diusch's Assorted Antiques a +0 hand axe (69 gold) the cursed +1 ice dragon armour "Siac" {rF- rC++ rN+ Dex+5 SInv} (1495 gold) It affects your dexterity (+5). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. a phantom mirror (690 gold) (0, 0, D) a +0 war axe (1, 0, D) a +0 flail (3, 0, D) a +0 giant spiked club a +0 giant club (7, 0, D) a +0 centaur barding (8, 0, D) a +0 naga barding (9, 0, D) a +2 scimitar of flaming a +0 lajatang a +2 halberd of venom a +3 war axe of venom a +2 rapier of venom (10, 0, D) an uncursed staff of energy (40, 0, D) a +0 shortbow 30 arrows (47, 0, D) an arrow (still there?) a +0 club (still there?) (2, 4, D) a +0 rapier (38, 4, D) a +2 hand crossbow of flaming (-5, 6, D) a curare-tipped needle (-4, 6, D) a curare-tipped needle (-3, 6, D) a curare-tipped needle (-1, 6, D) a curare-tipped needle (-1, 8, D) a +0 giant club (0, 8, D) a +0 giant club a +0 giant club a +0 giant spiked club (1, 8, D) a +0 giant club (8, 8, D) a +0 giant club (11, 8, D) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club (12, 8, D) a +0 club a +0 robe a cursed -1 giant spiked club a +0 giant club a +0 giant club a +0 giant spiked club (18, 8, D) a +0 scimitar a +0 plate armour a +0 mace (19, 8, D) a +0 battleaxe a +0 plate armour (21, 8, D) a +3 dagger a +0 robe a +0 long sword a +0 plate armour a +0 dagger a +0 leather armour (23, 8, D) a cursed -1 trident a +0 chain mail (24, 8, D) a +0 long sword a +0 plate armour a +0 hand axe a +0 plate armour (25, 8, D) a +0 battleaxe a +0 plate armour a +0 long sword a +0 chain mail (28, 8, D) a +0 dagger a +0 robe (30, 8, D) a +0 scale mail (31, 8, D) a +0 dagger a +0 robe (32, 8, D) a +0 leather armour (33, 8, D) a +0 mace a +0 dagger a +0 robe a +0 dagger a +0 robe (35, 8, D) a +0 dagger a +0 robe (36, 8, D) a +0 scimitar a +0 plate armour a +0 dagger a +0 robe (38, 8, D) a +0 dagger a +0 robe a +0 club a +0 leather armour (39, 8, D) a +0 scale mail (-2, 10, D) a -2 spear a +0 animal skin the gnoll corpse of Grum (14, 10, D) a +0 giant club a +0 robe (5, 12, D) a +0 robe (still there?) a +0 dire flail (still there?) (6, 12, D) a +0 spear a +0 robe a troll corpse (8, 12, D) a +0 dagger a +0 robe a +0 halberd a +0 robe a giant frog corpse a kobold corpse an ogre corpse (24, 12, D) a +2 ring mail (25, 12, D) a +2 buckler of cold resistance (27, 12, D) a +0 swamp dragon armour (30, 12, D) a +0 triple crossbow of flaming (31, 12, D) a +1 longbow (32, 12, D) a +1 great mace (33, 12, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (34, 12, D) a +1 giant spiked club (35, 12, D) a +1 glaive (36, 12, D) a +3 hand crossbow of flaming (37, 12, D) the cursed +3 war axe of Diseom {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It has a curse placed upon it. (42, 12, D) an uncursed ring of see invisible