dscm the Dungeon (0, 0, D) a bat corpse (0, 3, D) a +0 plate armour (0, 4, D) a +0 pair of boots (0, 5, D) a +0 cloak (0, 6, D) a +2 scimitar of holy wrath the +4 quarterstaff of Evisceration {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. the +2 halberd "Vicva" {flame, rElec rPois rC+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. It protects you from poison. the +2 dire flail "Anin" {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. a +1 broad axe of chopping a +2 rapier of draining (0, 7, D) an uncursed staff of energy (0, 38, D) a worker ant corpse a goblin corpse a bat corpse (0, 44, D) a +0 club a giant gecko corpse a rat corpse