Dungeon Sprint DCSS version 0.17-a0-1567-gdd419b1 (webtiles) character file. 9 dscm the Skirmisher (level 2, -3/28 HPs) Began as a Deep Dwarf Wanderer on July 22, 2015. Slain by a quokka (4 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:11 (51 turns). dscm the Skirmisher (Deep Dwarf Wanderer) Turns: 51, Time: 00:00:11 Health: -3/28 AC: 2 Str: 17 XL: 2 Next: 3% Magic: 5/5 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 0 memorised, 6 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Clarity . e - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +2 dagger (weapon) Armour e - a +0 robe (worn) Magical devices f - a wand of heal wounds (5) Scrolls l - a scroll of blinking Potions b - 2 potions of heal wounds h - a potion of curing i - a potion of haste j - 2 potions of magic k - a potion of berserk rage Books c - Sif Muna's Handbook of Clay Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 d - Sif Muna's Compendium of Combat Magic and Air Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 Comestibles g - a bread ration Skills: + Level 3.5 Fighting - Level 1.0 Throwing - Level 1.2 Stealth - Level 2.6 Spellcasting Level 1.1 Necromancy Level 2.1 Translocations Level 1.7 Ice Magic You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Message History The quokka is moderately wounded. The quokka bites you. You barely miss the quokka. The quokka is moderately wounded. The quokka completely misses you. You hit the quokka but do no damage. The quokka is moderately wounded. The quokka barely misses you. You hit the quokka. The quokka is moderately wounded. The quokka closely misses you. You miss the quokka. The quokka is moderately wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. You hit the quokka. The quokka is moderately wounded. The quokka bites you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ _+..gbr@.....)....<▓ *▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ,, , , , * * * * * * * , ,, +,,, * ** ** * * * , , * * , You could see a quokka, a hobgoblin and a bat. Vanquished Creatures An orc (D) 2 hobgoblins (D) 2 kobolds (D) A bat (D) A giant newt (D) 7 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Deep Dwarf Wanderer began the quest for the Orb. 0 | D | dscm set off with: a +2 dagger, 2 potions of heal wounds, Sif Muna's Handbook of Clay, Sif Muna's Compendium of Combat Magic and Air, a +0 robe, a wand of heal wounds (5), a bread ration, a potion of curing, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 15/15 MP: 4/4 15 | D | Reached skill level 1 in Fighting 29 | D | Reached skill level 3 in Fighting 39 | D | Reached XP level 2. HP: 5/28 MP: 5/5 50 | D | HP: 1/28 [quokka (1)] 51 | D | Slain by a quokka Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Dagger || 39