dscm the Dungeon (10, 1, D) a +0 shield the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) The Last Handbook of Boris Spells Type Level a - Discord Hexes 8 (67, 1, D) a +2 ring mail of fire resistance (68, 1, D) a book of Burglary (69, 1, D) an ornate deck of summoning (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (75, 2, D) an uncursed staff of cold (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) a +2 spear of pain a +0 robe (74, 3, D) a +0 dagger a +0 robe an orc corpse (75, 3, D) a +0 falchion an orc corpse (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (69, 4, D) a +2 battleaxe (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the amulet of Suspicion {Faith Contam MR++ Dex+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (72, 10, D) the +5 ring mail of Greed {MR+ MP+9} It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (61, 17, D) an uncursed staff of fire (62, 17, D) a book of the Sky (63, 17, D) the +7 trident of Skaonies {flame, rElec Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It insulates you from electricity. (64, 17, D) a phial of floods (73, 17, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. (62, 18, D) an uncursed ring of see invisible (63, 18, D) an uncursed amulet of rage (64, 18, D) the amulet "Qoymy" {+Rage Str+3} [amulet of rage] It affects your strength (+3). It lets you go berserk. (72, 18, D) the +12 mace "Wism" {venom, +Inv rC+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from cold. It lets you turn invisible. (66, 21, D) a ball python corpse (72, 21, D) a +0 trident (73, 21, D) a +0 halberd (unseen) (61, 27, D) an uncursed staff of cold (62, 27, D) a +1 great sword of slicing (63, 27, D) an uncursed ring of wizardry (64, 27, D) a +0 long sword (65, 27, D) a +0 short sword (73, 27, D) a cursed staff of poison (62, 28, D) a plain deck of changes (63, 28, D) a crystal ball of energy (64, 28, D) a +2 quarterstaff of protection (71, 28, D) a +3 hand axe of electrocution (73, 28, D) a manual of Transmutations (61, 30, D) a cursed -1 scimitar (unseen) (69, 37, D) a +2 rod of shadows (14/14) (70, 37, D) an uncursed ring of flight (71, 37, D) a cursed staff of death (70, 38, D) an uncursed ring of teleport control (73, 38, D) a book of Air (69, 43, D) a +0 short sword a +0 dagger