dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (20, 1, D) a +2 cloak of magic resistance (22, 1, D) a legendary deck of war (23, 1, D) an uncursed staff of air (24, 1, D) a +0 rapier (25, 1, D) a book of Necromancy (26, 1, D) a +1 scale mail of fire resistance (27, 1, D) a +0 robe (28, 1, D) an Akashic Record (29, 1, D) the +0 cloak "Mnywooq" {-Tele rPois rC+ Str+4 Int-3} It affects your strength (+4). It affects your intelligence (-3). It protects you from cold. It protects you from poison. It prevents most forms of teleportation. (35, 1, D) the Handbook of the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Abjuration Summoning 3 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Hydra Summoning 7 (36, 1, D) the amulet of Cletwec {rCorr +Blink rPois MP+9 Int+2} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your intelligence (+2). It protects you from poison. It affects your magic capacity (+9). It lets you blink. (39, 1, D) a book of Enchantments (40, 1, D) the +9 spear of Strategic Superiority {pierce, +Blink +Rage rC- Int+5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It makes you vulnerable to cold. It lets you blink. It lets you go berserk. It makes you more stealthy. (42, 1, D) a +0 dagger (49, 1, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (51, 1, D) a +0 shield (54, 1, D) a +9 giant club (55, 1, D) a +2 rapier of venom (61, 1, D) a box of beasts (62, 1, D) the cursed +2 great mace of War {crush, rF- Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It makes you vulnerable to fire. It has a curse placed upon it. (67, 1, D) a wand of hasting (6) (68, 1, D) a legendary deck of summoning (69, 1, D) a +1 ring mail of fire resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +0 spear (20, 2, D) a book of Envenomations (22, 2, D) a +2 chain mail of poison resistance (24, 2, D) a +4 blowgun (25, 2, D) a plain deck of defence (27, 2, D) a +1 great mace of protection (28, 2, D) a +0 robe (29, 2, D) a book of Flames (36, 2, D) the cursed +1 arbalest "Qetoavou" {elec, rN+ Int-3 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (-3). It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (38, 2, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (39, 2, D) a lamp of fire (40, 2, D) a +5 ring of intelligence (42, 2, D) an uncursed staff of poison (49, 2, D) an uncursed ring of sustain abilities (54, 2, D) a +0 plate armour of cold resistance (62, 2, D) an uncursed staff of fire (73, 2, D) a +2 flail of holy wrath (75, 2, D) an uncursed staff of earth (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (67, 5, D) a +0 short sword a +0 robe (10, 6, D) an uncursed staff of energy (18, 6, D) a +7 dagger of speed (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of haste 2 potions of berserk rage (20, 7, D) a +0 trident a +2 robe of magic resistance (23, 7, D) a cursed +0 rapier a +0 robe (38, 7, D) the +7 scimitar "Wirur" {slice, *Rage rPois rF+ Str+5 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (+3). It protects you from fire. It protects you from poison. It may make you go berserk in combat. (39, 7, D) a +0 halberd (40, 7, D) a +1 scimitar of protection a +4 shortbow of flaming an uncursed amulet of stasis (41, 7, D) a +0 robe a +2 falchion of holy wrath (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (19, 8, D) a +3 demon trident of venom a +0 robe (20, 8, D) a cursed -3 trident (21, 8, D) a +0 trident of freezing a +1 plate armour of fire resistance a +0 spear of venom a +2 robe of cold resistance (22, 8, D) a +0 demon trident a +0 robe (23, 8, D) a +1 spear of flaming 18 silver javelins a +0 leather armour (38, 8, D) a +0 chain mail a +0 dire flail (40, 8, D) a +0 robe (41, 8, D) a +0 robe a +0 dagger of venom a potion of blood (20, 9, D) a +0 rapier a +0 robe a +0 rapier a +0 robe (22, 9, D) a +5 rapier of draining a +0 robe a +0 rapier a +0 robe (61, 9, D) a sack of spiders (63, 9, D) a book of Dreams (70, 9, D) a +4 trident of protection (71, 9, D) a +0 hand axe of electrocution (72, 9, D) a +1 longbow of flaming (23, 10, D) a +0 trident of distortion a +0 leather armour (62, 10, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). Cheibriados disapproves of the use of such an item. (70, 10, D) an uncursed amulet of faith (72, 10, D) a +2 arbalest of flaming (2, 13, D) a cursed staff of fire (5, 13, D) a plain deck of changes (6, 13, D) a plain deck of summoning (9, 13, D) the ring "Schepemiy" {+Fly rPois Int+7} [ring of poison resistance] It affects your intelligence (+7). It protects you from poison. It lets you fly. (10, 13, D) an uncursed staff of poison (11, 13, D) a +1 dagger of venom (12, 13, D) a +2 ring mail of poison resistance (49, 13, D) a book of Cantrips (50, 13, D) an uncursed staff of death (51, 13, D) a +4 trident of piercing (52, 13, D) a +2 dagger of holy wrath (53, 13, D) a +2 plate armour of poison resistance (54, 13, D) the +10 trident of Laceration {pierce, rPois rF+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from fire. It protects you from poison. (55, 13, D) a +3 battleaxe of electrocution (2, 14, D) a +1 leather armour of poison resistance (3, 14, D) an uncursed amulet of warding (12, 14, D) an uncursed staff of death (50, 14, D) an uncursed staff of wizardry (51, 14, D) a +1 pair of boots of running (52, 14, D) a +3 ring of evasion (53, 14, D) a +3 scale mail of cold resistance (54, 14, D) the cursed -1 morningstar of Cheibriados {pain, Str-3 Dex+4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-3). It affects your dexterity (+4). It makes you more stealthy. It has a curse placed upon it. (55, 14, D) a disc of storms (3, 15, D) the ring of Tevy {rC+ Dex+3} [ring of dexterity] It affects your dexterity (+3). It protects you from cold. (35, 15, D) an uncursed staff of energy (36, 15, D) the cursed ring "Wefufuu" {-Cast +Fly rF+ MP-9 Str-3 SInv} [ring of strength] It affects your strength (-3). It protects you from fire. It affects your magic capacity (-9). It enhances your eyesight. It lets you fly. It prevents spellcasting. It has a curse placed upon it. (37, 15, D) a +1 vampiric battleaxe (38, 15, D) a +3 ring mail of cold resistance (39, 15, D) an uncursed staff of death (40, 15, D) a book of Necromancy (42, 15, D) a book of Air (43, 15, D) a book of Hinderance (35, 16, D) a book of Summonings (37, 16, D) a lantern of shadows (38, 16, D) a crystal ball of energy (39, 16, D) the cursed -3 leather armour of Responsibility {rPois rC+ Int-3} It affects your intelligence (-3). It protects you from cold. It protects you from poison. It has a curse placed upon it. (40, 16, D) an uncursed staff of cold (41, 16, D) a book of Air (43, 16, D) the cursed -1 mace of Terra Cotta {freeze, Contam rPois MR+ Int-4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. It causes magical contamination when unequipped. It has a curse placed upon it. (19, 17, D) the +3 greatsling "Peugim" {freeze, rElec rC- SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you vulnerable to cold. It insulates you from electricity. It enhances your eyesight. (22, 17, D) a +3 flail of protection (23, 17, D) a book of Ice (24, 17, D) a book of Air (25, 17, D) a +0 flail of crushing (26, 17, D) the +6 flail of Khaocukh {crush, Contam Noisy rN+ Dex+6 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from negative energy. It may make noises in combat. It causes magical contamination when unequipped. It makes you more stealthy. (27, 17, D) a +3 scale mail of magic resistance (28, 17, D) the ring "Plog" {rC+ MR- Str+6} [ring of protection from cold] It affects your strength (+6). It protects you from cold. It affects your resistance to hostile enchantments. (29, 17, D) a stone of tremors (62, 17, D) a book of the Earth (63, 17, D) an uncursed staff of cold (64, 17, D) a +3 flail of protection (71, 17, D) an uncursed staff of earth (72, 17, D) a +0 long sword (20, 18, D) a +1 shortbow of flaming (21, 18, D) a +2 ice dragon armour (22, 18, D) a phantom mirror (23, 18, D) a phantom mirror (24, 18, D) a book of Power (25, 18, D) a +5 hand crossbow (27, 18, D) a +1 robe of positive energy (28, 18, D) the amulet of Ephemeral Luck {Faith rC+ Str-4 Dex+5 Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-4). It affects your dexterity (+5). It protects you from cold. It makes you more stealthy. (29, 18, D) a +4 scale mail of poison resistance (41, 18, D) a +0 antimagic rapier (unseen) (42, 18, D) a +0 antimagic quarterstaff a +0 animal skin a +5 ring of intelligence (62, 18, D) a +0 plate armour of fire resistance (64, 18, D) a Fen Folio (71, 18, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (72, 18, D) a +2 morningstar of distortion (73, 18, D) an uncursed ring of see invisible (23, 19, D) an uncursed staff of conjuration (24, 19, D) a +0 pair of boots of stealth (25, 19, D) an uncursed amulet of the gourmand (42, 19, D) a +2 vampiric rapier a +0 robe a +2 buckler (37, 20, D) a +0 robe (23, 21, D) a quicksilver dragon hide (38, 21, D) a +0 longbow a +0 quarterstaff 13 arrows a +0 spear (39, 21, D) a +0 spear (40, 21, D) a +0 spear a +0 shadow dragon armour (72, 21, D) a +0 glaive a +0 plate armour (37, 22, D) 2 arrows (38, 22, D) an arrow a +0 quarterstaff a +1 robe of resistance (39, 22, D) a +0 hand axe (unseen) (40, 22, D) an uncursed staff of energy (unseen) (41, 22, D) a +0 robe (71, 22, D) a +0 club (72, 22, D) a +4 vampiric short sword a +0 chain mail a +0 short sword a +0 leather armour (73, 22, D) a +0 short sword (unseen) (24, 23, D) a quicksilver dragon hide (39, 23, D) an arrow (23, 25, D) a quicksilver dragon hide (25, 25, D) an ice dragon hide (49, 25, D) a +0 battleaxe (50, 25, D) a +2 scale mail of fire resistance (52, 25, D) a +3 blowgun (53, 25, D) a book of Air (54, 25, D) a +3 shortbow of evasion (55, 25, D) a crystal ball of energy (23, 26, D) a quicksilver dragon hide (50, 26, D) a +0 mace (51, 26, D) a book of the Dragon (52, 26, D) a cursed amulet of inaccuracy (53, 26, D) a +0 battleaxe (54, 26, D) an uncursed staff of power (61, 27, D) a +0 leather armour of poison resistance (63, 27, D) a +3 ring mail of magic resistance (65, 27, D) a plain deck of summoning (71, 27, D) the +6 blowgun of Mnokeuja {speed, Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). Cheibriados disapproves of the use of such an item. (72, 27, D) a +4 dagger of draining (73, 27, D) the +0 robe of Baldness {Contam rPois rF- Str+5 Dex-2} It affects your strength (+5). It affects your dexterity (-2). It makes you vulnerable to fire. It protects you from poison. It causes magical contamination when unequipped. (63, 28, D) a +2 vampiric halberd (64, 28, D) a plain deck of summoning (71, 28, D) the Volume of Darkness Spells Type Level a - Sublimation of Blood Necromancy 2 b - Control Undead Necromancy 4 c - Excruciating Wounds Charms/Necromancy 5 (73, 28, D) a +1 demon blade of venom (36, 29, D) the Handbook of Dislocated Talismans Spells Type Level a - Song of Slaying Charms 2 b - Portal Projectile Translocation 3 c - Teleport Other Translocation 3 d - Control Teleport Charms/Translocation 4 e - Ring of Flames Charms/Fire 7 (37, 29, D) an uncursed staff of summoning (38, 29, D) a +0 short sword of venom (39, 29, D) a book of Callings (40, 29, D) a +5 demon whip (41, 29, D) a book of Clouds (43, 29, D) a +3 ring mail of fire resistance (44, 29, D) an uncursed staff of cold (35, 30, D) an uncursed staff of poison (36, 30, D) a +1 short sword of holy wrath (37, 30, D) a book of Unlife (38, 30, D) the amulet of Cekugob {Ward -Tele rElec rPois rN++ AC+1 EV+1} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+1). It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. (39, 30, D) a lantern of shadows (40, 30, D) a +4 hand axe (41, 30, D) a book of Summonings (42, 30, D) a box of beasts (44, 30, D) an uncursed ring of ice the ring of Zysekir {SustAb rPois Dex-5 SInv} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your dexterity (-5). It protects you from poison. It enhances your eyesight. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (51, 30, D) a +0 glaive (51, 31, D) a +0 long sword of slicing a +1 cloak (52, 31, D) a +0 hand axe a +0 flail (53, 31, D) a +0 short sword a +2 hand axe of electrocution a +0 dire flail (1, 32, D) a plain deck of summoning (2, 32, D) a +2 quarterstaff of pain (3, 32, D) an uncursed staff of air (4, 32, D) a book of Summonings (5, 32, D) an uncursed amulet of stasis (6, 32, D) an uncursed staff of fire (7, 32, D) a phantom mirror (8, 32, D) a book of the Earth (9, 32, D) an uncursed staff of wizardry (10, 32, D) a book of Fire (11, 32, D) an uncursed staff of death (12, 32, D) a +2 great mace of venom (13, 32, D) the cursed -1 falchion "Twiset" {flame, rF+ rC+ Str+4 SInv Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from fire. It protects you from cold. It enhances your eyesight. It makes you less stealthy. It has a curse placed upon it. (51, 32, D) a +0 quarterstaff of pain a +0 battleaxe the +6 battleaxe "Ghaennan" {speed, rElec Int-5 Dex+3} Attacks with this weapon are significantly faster. It affects your intelligence (-5). It affects your dexterity (+3). It insulates you from electricity. Cheibriados disapproves of the use of such an item. (53, 32, D) a +0 scimitar a +3 battleaxe of flaming (1, 33, D) an uncursed staff of cold (2, 33, D) a +1 scale mail of fire resistance (3, 33, D) a +2 halberd of chopping (4, 33, D) a +0 arbalest of evasion (6, 33, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (7, 33, D) a book of Cantrips (8, 33, D) a +6 trident of venom (9, 33, D) an uncursed ring of ice (10, 33, D) an uncursed ring of protection from magic (11, 33, D) a +2 lajatang of venom (12, 33, D) a +0 halberd of distortion (13, 33, D) the cursed -3 chain mail of Boredom {rC- Str+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). It makes you vulnerable to cold. It has a curse placed upon it. (19, 33, D) a book of Envenomations (20, 33, D) a legendary deck of changes (21, 33, D) a +4 arbalest of flaming (22, 33, D) a +1 long sword of holy wrath (24, 33, D) a book of Callings (26, 33, D) a +6 ring of dexterity (27, 33, D) a +5 halberd of chopping (29, 33, D) a +2 helmet of see invisible (2, 34, D) the +12 broad axe of the Ecumenical Temple {flame, -Tele Int+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It enhances your eyesight. It prevents most forms of teleportation. (4, 34, D) an uncursed staff of conjuration (5, 34, D) a +10 hunting sling (6, 34, D) an uncursed staff of cold (8, 34, D) an uncursed staff of energy (9, 34, D) an uncursed staff of wizardry (10, 34, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (11, 34, D) the +5 ice dragon armour "Bliec" {rPois rF- rC++ Regen+ Dex-2} It affects your dexterity (-2). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It increases your rate of regeneration. (12, 34, D) the cursed +1 great mace of Midsummer {freeze, rF- rN+ Str+3 Int+2 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from negative energy. It has a curse placed upon it. (13, 34, D) a +2 pair of boots of flying (18, 34, D) a cursed +0 cloak of invisibility (24, 34, D) a +0 halberd of chopping (26, 34, D) a +0 arbalest of flaming (27, 34, D) a crystal ball of energy (28, 34, D) a book of Frost (29, 34, D) a book of Burglary (38, 34, D) a +2 demon whip a +0 plate armour (40, 34, D) a +2 battleaxe of chopping a +5 plate armour of ponderousness an uncursed ring of sustain abilities (21, 35, D) a +2 morningstar of protection (23, 35, D) a stone of tremors (25, 35, D) a +1 lajatang of venom (26, 35, D) a +1 longbow of flaming (27, 35, D) a +5 blowgun (39, 35, D) a +0 trident (24, 36, D) an uncursed ring of protection from fire (39, 36, D) a +0 demon whip a +1 demon whip of draining (23, 37, D) a cursed +3 rod of the swarm (11/11) (25, 37, D) a +4 spear of piercing (27, 37, D) a +0 war axe (49, 37, D) a +1 rapier of protection (50, 37, D) a +1 hand crossbow of evasion (51, 37, D) a plain deck of defence (52, 37, D) an uncursed staff of power (53, 37, D) a +4 vampiric morningstar (54, 37, D) the Disquisition on Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Ice Form Ice/Transmutation 4 c - Dragon Form Transmutation 7 (58, 37, D) a +0 scale mail (60, 37, D) a phantom mirror (61, 37, D) an uncursed staff of fire (62, 37, D) an uncursed staff of air (63, 37, D) a +3 vampiric lajatang (69, 37, D) the ring of Honesty {rN+ EV+4} [ring of evasion] It affects your evasion (+4). It protects you from negative energy. (70, 37, D) a +5 ring of strength (71, 37, D) a book of Battle (72, 37, D) a +3 short sword of freezing (73, 37, D) a crystal ball of energy (24, 38, D) the +8 scimitar of Jyrih {speed, rC+ Str+6 Int+4} Attacks with this weapon are significantly faster. It affects your strength (+6). It affects your intelligence (+4). It protects you from cold. Cheibriados disapproves of the use of such an item. (27, 38, D) a +1 quarterstaff of draining a +0 robe (50, 38, D) a lantern of shadows (51, 38, D) a book of Summonings (52, 38, D) a +4 shortbow of freezing (53, 38, D) a +2 large shield of protection (59, 38, D) a +2 quarterstaff of crushing (60, 38, D) Xeen's Incunabulum of Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Dazzling Spray Conjuration/Hexes 3 c - Venom Bolt Conjuration/Poison 5 d - Delayed Fireball Conjuration/Fire 7 (61, 38, D) the +8 hand crossbow of the Radish {penet, Contam rElec rN++ Str+6} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+6). It insulates you from electricity. It greatly protects you from negative energy. It causes magical contamination when unequipped. (62, 38, D) the +5 broad axe of Ucaonyaq {flame, +Blink rF+ MR+ Dex-5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-5). It protects you from fire. It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you blink. (63, 38, D) an uncursed ring of fire (71, 38, D) a +3 quarterstaff of crushing (72, 38, D) a book of Spatial Translocations (73, 38, D) a +0 great sword of pain (6, 39, D) the ring "Tuogukumn" {rPois rC- rN+ MR+ Int+4 Slay-2} [ring of positive energy] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (23, 39, D) a +2 broad axe of chopping a +0 ice dragon armour (23, 40, D) a +2 morningstar of crushing a +0 flail a +0 leather armour (23, 41, D) an uncursed staff of power (70, 42, D) the +9 Staff of Wucad Mu {channel} a +0 robe (50, 43, D) a +3 short sword a +0 robe (52, 44, D) a +1 demon whip of electrocution (6, 52, D) a +2 spear of flaming (7, 52, D) a +0 mace (8, 52, D) a +3 scale mail of cold resistance (3, 53, D) a book of Transfigurations (4, 53, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (5, 53, D) a book of Minor Magic (6, 53, D) an uncursed staff of summoning (7, 53, D) a disc of storms (8, 53, D) a +1 spear of venom (still there?) the ring "Smuag" {rC- MR+ EV+2 Str+3 Dex+2} (still there?) [ring of evasion] It affects your evasion (+2). It affects your strength (+3). It affects your dexterity (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (10, 53, D) an Akashic Record (11, 53, D) a box of beasts (9, 54, D) a +0 mace (unseen) (9, 56, D) a +0 glaive (unseen) (6, 57, D) a +0 halberd (unseen)