dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of power (67, 1, D) a +0 great sword of slicing (68, 1, D) the +6 glaive "dscm's Regret" {drain, rF- rC++} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It greatly protects you from cold. (69, 1, D) a +2 spear of venom (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (68, 2, D) a +0 giant club (73, 2, D) a +4 war axe of flaming (75, 2, D) an uncursed staff of cold (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +0 giant spiked club (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (68, 4, D) a +0 giant club a +0 giant club (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +3 scale mail of magic resistance (62, 9, D) an uncursed staff of cold (70, 9, D) a +1 pair of gloves of dexterity (71, 9, D) a +2 chain mail of cold resistance (72, 9, D) the +1 chain mail of Experimentation {-Cast +Blink MR+ Regen+ Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you blink. It prevents spellcasting. It increases your rate of regeneration. (62, 10, D) a +3 great sword of slicing (70, 10, D) a +2 whip of venom a +0 robe a +0 short sword (72, 10, D) a +1 great sword of flaming (71, 11, D) a +0 war axe a +0 robe (61, 17, D) a +0 scimitar an uncursed ring of see invisible (62, 17, D) a +0 long sword (63, 17, D) the +4 mace of Courage {venom, rElec rN+ MR- Str+4 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (64, 17, D) a +0 battleaxe (71, 17, D) a +0 dagger a cursed +0 robe (72, 17, D) a +0 battleaxe a +0 chain mail Lehudib's Collected Works on Battle Magic and Weightlessness Spells Type Level a - Magic Dart Conjuration 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Conjure Ball Lightning Conjuration/Air 6 (73, 17, D) a +0 hand axe of electrocution (62, 18, D) a +0 war axe (63, 18, D) a +4 rapier of speed (64, 18, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (71, 18, D) a lantern of shadows (72, 18, D) a +0 dire flail a +0 plate armour the +8 hand crossbow of Turmoil {freeze, +Blink Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). It lets you blink. (73, 18, D) a plain deck of changes (72, 20, D) the +5 long sword "Orb Guardian's Death" {slice, MP-9 Str+4 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). It affects your magic capacity (-9). a +0 chain mail a +0 club (73, 21, D) a +0 dagger a +0 robe (63, 23, D) a cursed -1 long sword (61, 27, D) a +0 dagger (62, 27, D) a book of Fire (63, 27, D) a +0 scimitar a +0 leather armour a +0 longbow 21 arrows a +1 ring mail of poison resistance (64, 27, D) a sack of spiders (65, 27, D) a +0 long sword (71, 27, D) the +2 spear of an ossuary {pierce, Noisy Str+7 Int-4 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your intelligence (-4). It affects your dexterity (+5). It may make noises in combat. (72, 27, D) a +4 arbalest of freezing (62, 28, D) an uncursed staff of air (63, 28, D) a +0 long sword a +0 buckler a lantern of shadows an elf corpse (skeletalised by now) (64, 28, D) a +1 battleaxe of chopping (72, 28, D) the +3 hand axe of Currency {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (73, 28, D) a +5 whip of electrocution (63, 31, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (65, 33, D) a +5 glaive of venom a +0 leather armour an elf corpse (skeletalised by now) (60, 37, D) an ornate deck of defence (61, 37, D) a +0 dire flail (62, 37, D) an uncursed staff of conjuration (69, 37, D) a +0 dagger a cursed staff of fire an orc corpse (70, 37, D) an uncursed staff of summoning (71, 37, D) a +0 mace a +0 dagger a +0 robe the +1 leather armour "Ciulaipt" {rPois Str-5 SInv} It affects your strength (-5). It protects you from poison. It enhances your eyesight. an orc corpse an orc corpse (72, 37, D) a +0 dagger a +0 robe (73, 37, D) the cursed -2 helmet of the Cast Vote {rC+} It protects you from cold. It has a curse placed upon it. (59, 38, D) the ring "Sekuvu" {rF+ rC- rN+ AC+2 Stlth+} [ring of protection] It affects your AC (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It makes you more stealthy. (60, 38, D) a +3 scale mail of fire resistance (61, 38, D) an ornate deck of changes (62, 38, D) the +8 chain mail of Infinity {+Blink Int+6 Dex+4 Stlth-} It affects your intelligence (+6). It affects your dexterity (+4). It lets you blink. It makes you less stealthy. (63, 38, D) the +10 battleaxe of the Enemy {chop, rPois MR- Str+2 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. It makes you more stealthy. (70, 38, D) a +0 leather armour the cursed -1 leather armour "Friot" {rC+ Regen+ Dex-5 SInv Stlth+} It affects your dexterity (-5). It protects you from cold. It enhances your eyesight. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. an orc corpse (71, 38, D) a +0 dagger a +0 robe a +1 trident of freezing (72, 38, D) a disc of storms (73, 38, D) a box of beasts (69, 39, D) a book of Transfigurations an Akashic Record (72, 39, D) a book of Geomancy (71, 43, D) a +0 leather armour a +0 battleaxe a +0 chain mail an orc corpse (72, 43, D) a +0 morningstar a +0 plate armour an orc corpse