dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +3 scale mail of fire resistance (62, 1, D) a +2 falchion of slicing (63, 1, D) a plain deck of escape (67, 1, D) a +2 chain mail of magic resistance (69, 1, D) an uncursed staff of energy (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +2 dagger of venom (73, 2, D) an uncursed staff of wizardry (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (74, 4, D) a +0 giant spiked club a +0 giant club (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 morningstar of protection a +0 ring mail a +0 hand axe an orc corpse (skeletalised by now) (70, 9, D) the +10 hand axe "Meytweo" {speed, Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). a +0 war axe (71, 9, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 9, D) a cursed staff of air a +0 dagger (62, 10, D) the cursed +2 quarterstaff "Keqo" {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It has a curse placed upon it. a +0 chain mail (70, 10, D) a +0 club the cursed -3 plate armour of Baldness {rElec Int+4 Dex-5} It affects your intelligence (+4). It affects your dexterity (-5). It insulates you from electricity. It has a curse placed upon it. a +0 ring mail (72, 10, D) a +0 fire dragon armour (62, 11, D) a +0 dagger a +0 robe (71, 11, D) a +0 dagger (62, 17, D) an uncursed staff of wizardry (63, 17, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant club a two-headed ogre corpse (71, 17, D) the +7 broad axe "Dumoyd Syopa" {freeze, +Blink} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you blink. (72, 17, D) a giant frog corpse (skeletalised by now) (73, 17, D) an uncursed staff of poison (62, 18, D) an uncursed ring of fire (63, 18, D) 4 large rocks Khufu's Incunabulum of Dark Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Vampiric Draining Necromancy 3 c - Control Undead Necromancy 4 d - Cigotuvi's Embrace Necromancy 5 e - Death Channel Necromancy 6 a cyclops corpse (64, 18, D) the +11 trident of the Wasp {speed, *Rage MR+ Stlth+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. It may make you go berserk in combat. It makes you more stealthy. (65, 18, D) a +0 giant club a +0 giant club (71, 18, D) a plain deck of defence (73, 18, D) a plain deck of defence (62, 22, D) a cursed +0 giant club (63, 23, D) a +0 giant club (64, 23, D) a +0 giant club a hill giant corpse (72, 23, D) a black mamba corpse (skeletalised by now) (61, 27, D) a +0 shortbow (still there?) a +0 eveningstar of protection (still there?) (62, 27, D) a +2 plate armour of poison resistance (63, 27, D) a book of Unlife (64, 27, D) a scroll of brand weapon (65, 27, D) a sack of spiders (71, 27, D) a cursed ring of poison resistance (73, 27, D) a box of beasts (62, 28, D) a +0 shortbow (still there?) a +2 pair of gloves of dexterity (still there?) (63, 28, D) a +0 shortbow (still there?) a +1 robe of the Archmagi (still there?) (64, 28, D) the cursed -1 arbalest "Greinn" {penet, Str+4 Dex+2 SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It affects your dexterity (+2). It enhances your eyesight. It has a curse placed upon it. (72, 28, D) an uncursed amulet of guardian spirit (73, 28, D) a +2 helmet of see invisible (63, 33, D) a hippogriff corpse