dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One opposes the use of such an evil item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +0 robe "Liomo" {rF- Regen+ Int+2 Slay+3} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It increases your rate of regeneration. (63, 1, D) an uncursed ring of invisibility (67, 1, D) a plain deck of summoning (68, 1, D) a +2 great sword of holy wrath (69, 1, D) an uncursed staff of fire (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +2 lajatang of protection (75, 2, D) an uncursed staff of earth (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (61, 4, D) a hell hound corpse (skeletalised by now) (67, 4, D) a ball python corpse (skeletalised by now) (69, 4, D) a ball python corpse (skeletalised by now) (74, 4, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (75, 4, D) a +0 short sword a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield (unseen) (10, 7, D) a wand of draining (5) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (63, 9, D) a +3 plate armour of poison resistance (70, 9, D) a +4 plate armour of positive energy (71, 9, D) a +3 ring mail of magic resistance (72, 9, D) a book of Callings (62, 10, D) the +12 spear of Optimality {antimagic, Noisy rC+ Str-2 SInv Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (-2). It protects you from cold. It enhances your eyesight. It may make noises in combat. It makes you more stealthy. (70, 10, D) an uncursed ring of poison resistance (72, 10, D) the +2 flail of Dithmenos' Scorn {venom, Int-5 Dex+5} It poisons the flesh of those it strikes. It affects your intelligence (-5). It affects your dexterity (+5). The Shining One disapproves of the use of such an item. (70, 12, D) a cursed -1 short sword (71, 12, D) a +0 long sword a +0 scale mail a +0 long sword a +0 ring mail of poison resistance an elf corpse (skeletalised by now) (70, 13, D) a +1 dagger of electrocution a +0 leather armour (71, 13, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (61, 17, D) an uncursed ring of poison resistance (62, 17, D) the cursed -1 plate armour of Skisch {rPois rCorr Dex-5 Stlth+} It affects your dexterity (-5). It protects you from poison. It protects you from acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (63, 17, D) a disc of storms (71, 17, D) the +2 chain mail of Valour {rPois rC- MR+ Int+4} It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (73, 17, D) a +0 mace (63, 18, D) the Handbook of Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Silence Hexes/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 (64, 18, D) a +0 blowgun of evasion (72, 18, D) a +0 flail (73, 18, D) an ornate deck of defence (72, 19, D) a +0 dagger (72, 20, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. a +1 whip of pain an orc corpse (skeletalised by now) (62, 21, D) a +0 short sword a +0 leather armour (72, 21, D) a +0 falchion a +0 leather armour an orc corpse (skeletalised by now) (71, 22, D) a +0 flail (61, 27, D) a +4 flail of crushing (62, 27, D) a Necronomicon (63, 27, D) a book of Enchantments (64, 27, D) a legendary deck of escape (65, 27, D) a stone of tremors (71, 27, D) a +3 ring mail of cold resistance (72, 27, D) an uncursed ring of positive energy (73, 27, D) a +0 war axe of freezing (62, 28, D) a book of Flames (63, 28, D) an uncursed amulet of guardian spirit (64, 28, D) a book of Death (71, 28, D) an uncursed staff of conjuration (72, 28, D) the Volume of Augmentations Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Deflect Missiles Charms/Air 6 (60, 30, D) a steam dragon corpse (71, 30, D) a +0 giant spiked club (72, 30, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (72, 31, D) a +0 giant club a cursed -1 giant club a +0 giant club (73, 31, D) a +0 giant club a hill giant corpse (64, 32, D) a mottled dragon corpse (62, 33, D) a swamp drake corpse (61, 37, D) a book of the Sky (62, 37, D) an uncursed ring of poison resistance (69, 37, D) a +3 plate armour of cold resistance (70, 37, D) a +1 plate armour of cold resistance (71, 37, D) a +2 hand crossbow of freezing (72, 37, D) a +3 spear of freezing (59, 38, D) an uncursed staff of cold (60, 38, D) a +6 mace of protection (61, 38, D) a crystal ball of energy (62, 38, D) the +2 robe of Goqitodd {rF+ Str-2 SInv} It affects your strength (-2). It protects you from fire. It enhances your eyesight. (70, 38, D) the +4 broad axe of Claesoikh {chop, +Rage rPois MR+ Int-2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. It makes you more stealthy. (71, 38, D) a cursed staff of cold (72, 38, D) the +7 rapier of Vuampage {vamp, Dex+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+2). The Shining One opposes the use of such an evil item. (73, 38, D) a book of the Dragon (71, 42, D) 3 large rocks a stone giant corpse (72, 42, D) a +0 robe an ogre corpse (61, 43, D) a +0 demon trident of venom (71, 43, D) a +0 dire flail a cursed +0 plate armour a boulder beetle corpse a human corpse (72, 43, D) a +0 broad axe a cursed +0 plate armour (61, 44, D) an uncursed staff of cold (unseen) (70, 44, D) 2 large rocks (71, 44, D) 4 large rocks