dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +0 short sword (20, 1, D) a +3 leather armour of fire resistance (21, 1, D) a cursed ring of stealth (23, 1, D) an ornate deck of defence (24, 1, D) the +5 scale mail "Leguown" {rPois rF+ rN+ Int-4} It affects your intelligence (-4). It protects you from fire. It protects you from poison. It protects you from negative energy. (25, 1, D) a +3 falchion of holy wrath (26, 1, D) a book of Necromancy (28, 1, D) a book of Changes (29, 1, D) the +6 ice dragon armour of Ufauh {rElec rF- rC++} It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. (35, 1, D) a +0 rapier (36, 1, D) an uncursed staff of wizardry (38, 1, D) a +0 buckler of fire resistance (39, 1, D) a +0 spear (40, 1, D) an uncursed ring of poison resistance (41, 1, D) a +0 troll leather armour (42, 1, D) an uncursed ring of invisibility (49, 1, D) a box of beasts (50, 1, D) a +2 battleaxe of venom (52, 1, D) a book of Party Tricks (53, 1, D) an uncursed ring of poison resistance (54, 1, D) a plain deck of summoning (68, 1, D) a book of Necromancy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (20, 2, D) a +0 robe (22, 2, D) an uncursed staff of death (23, 2, D) an uncursed ring of flight (24, 2, D) a +0 quarterstaff of protection (27, 2, D) a +5 glaive of protection (28, 2, D) the Reference Book on Orientation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Portal Projectile Translocation 3 c - Teleport Other Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Phase Shift Translocation 5 (34, 2, D) the ring of Liberty {rF+ Int+3} [ring of protection from fire] It affects your intelligence (+3). It protects you from fire. a +1 ring of evasion an uncursed ring of stealth the ring "Streoc" {MR+ Str+3 Int+3 SInv} [ring of protection from magic] It affects your strength (+3). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It enhances your eyesight. a wand of cold (0) a wand of fire (0) a wand of disintegration (3) 2 scrolls of fear 7 scrolls of fog (36, 2, D) the +4 long sword of Impatience {distort, +Rage rPois rF+ Str-2 Dex+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (-2). It affects your dexterity (+4). It protects you from fire. It protects you from poison. It lets you go berserk. (38, 2, D) a +3 chain mail of cold resistance (41, 2, D) a +4 halberd of chopping (52, 2, D) a book of Changes (55, 2, D) a cursed ring of loudness (62, 2, D) a +5 dire flail of protection (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (62, 5, D) a +2 falchion of draining (10, 6, D) an uncursed staff of energy (37, 6, D) a +2 trident of piercing a +0 leather armour (40, 6, D) a +0 whip of freezing 16 javelins of returning a +0 leather armour (41, 6, D) a silver javelin (53, 6, D) the +0 plate armour of Autumn {rElec rF- Dex+3} It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. (4, 7, D) a +3 large shield (unseen) (37, 7, D) a +3 battleaxe of chopping a cursed +0 robe (39, 7, D) 2 large rocks (40, 7, D) a +1 spear of pain 6 silver javelins a +0 leather armour an uncursed amulet of faith (4, 8, D) a +5 crystal plate armour (unseen) (38, 8, D) 2 large rocks 3 silver javelins (37, 9, D) a silver javelin a +5 trident of flaming a +2 hunting sling of velocity a +0 robe (38, 9, D) 2 silver javelins (51, 9, D) a +2 glaive of venom (61, 9, D) a +6 giant spiked club (63, 9, D) Pumm's Tome of Dusty Combat Magic Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Force Lance Conjuration/Translocation 4 c - Iron Shot Conjuration/Earth 6 d - Spellforged Servitor Conjuration/Summoning 7 (71, 9, D) a legendary deck of defence (72, 9, D) an uncursed ring of teleport control (25, 10, D) a +3 scythe of protection (72, 10, D) a +2 shortbow of evasion (24, 11, D) a +3 blowgun an uncursed amulet of warding (25, 11, D) a +0 trident (26, 11, D) a +1 short sword of draining a +3 plate armour of poison resistance an uncursed ring of see invisible (36, 11, D) a silver javelin (2, 13, D) a plain deck of changes (3, 13, D) a +0 helmet of see invisible the +1 robe of the Barnacle {rC+} It protects you from cold. (5, 13, D) a +2 long sword of freezing (6, 13, D) an uncursed staff of death (7, 13, D) an uncursed amulet of faith (8, 13, D) an uncursed staff of conjuration (9, 13, D) the +10 great sword "Kiacw" {slice, +Rage rElec rC- Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you vulnerable to cold. It insulates you from electricity. It lets you go berserk. (10, 13, D) a +2 war axe of venom (11, 13, D) a +8 rod of the swarm (12/12) (15, 13, D) 4 scrolls of amnesia (25, 13, D) a +2 rapier of electrocution (26, 13, D) a +0 trident of freezing a +4 falchion of flaming a +0 robe (49, 13, D) an uncursed staff of power (51, 13, D) the +9 trident "Lifebane" {pierce, rF+ Str-5 Int+4} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+4). It protects you from fire. (52, 13, D) a sack of spiders (53, 13, D) a book of Clouds (55, 13, D) an uncursed staff of fire (61, 13, D) an uncursed staff of wizardry (71, 13, D) a cursed +2 morningstar a +0 robe (2, 14, D) a +4 scale mail of poison resistance (3, 14, D) a +4 quick blade (4, 14, D) the cursed -3 falchion of Trexot {slice, rElec MR- Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It enhances your eyesight. It has a curse placed upon it. (5, 14, D) an uncursed staff of earth (6, 14, D) a +0 battleaxe of chopping (7, 14, D) a crystal ball of energy (8, 14, D) an uncursed amulet of clarity (9, 14, D) the Papyrus of Earthen Bewitchment Spells Type Level a - Corona Hexes 1 b - Leda's Liquefaction Hexes/Earth 4 c - Mass Confusion Hexes 6 d - Shatter Earth 9 (10, 14, D) a +2 spear of freezing (11, 14, D) a +6 spear of flaming (12, 14, D) the +1 chain mail of an ossuary {rC+} It protects you from cold. (50, 14, D) the +3 leather armour "Fruojan" {rC+ Int+3 Dex-3} It affects your intelligence (+3). It affects your dexterity (-3). It protects you from cold. (51, 14, D) a +2 mace of crushing (52, 14, D) a plain deck of summoning (53, 14, D) a cursed amulet of warding (55, 14, D) an uncursed staff of conjuration (2, 15, D) a +3 ring mail of positive energy (3, 15, D) a cursed ring of loudness (4, 15, D) the +9 hunting sling of the Globe {venom, rPois} It poisons the ammo it fires. It protects you from poison. (5, 15, D) the ring "Plog" {+Blink rElec EV+6} [ring of evasion] It affects your evasion (+6). It insulates you from electricity. It lets you blink. (6, 15, D) a +7 spear (7, 15, D) the ring "Dugge" {+Blink rN+ MR- AC+3} [ring of protection] It affects your AC (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. (8, 15, D) a +7 rod of inaccuracy (13/13) (9, 15, D) a plain deck of summoning (10, 15, D) a +3 ring mail of poison resistance (11, 15, D) an uncursed ring of protection from magic (12, 15, D) a +3 ring mail of positive energy (35, 15, D) an uncursed staff of wizardry (38, 15, D) a book of Unlife (39, 15, D) the +6 plate armour "Thebbe" {+Blink} It lets you blink. (40, 15, D) an uncursed staff of conjuration (41, 15, D) the Volume of Mutagenic Heat Spells Type Level a - Beastly Appendage Transmutation 1 b - Inner Flame Hexes/Fire 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Ring of Flames Charms/Fire 7 (42, 15, D) a +3 war axe of venom (43, 15, D) a book of Enchantments (50, 15, D) a +1 battleaxe of venom a +0 plate armour (35, 16, D) a crystal ball of energy (36, 16, D) an uncursed amulet of faith (37, 16, D) a +1 trident of piercing (38, 16, D) a book of Minor Magic (39, 16, D) the +4 quarterstaff of Propriety {elec, -Tele rF+ rC+ MP+9 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It protects you from fire. It protects you from cold. It affects your magic capacity (+9). It prevents most forms of teleportation. (40, 16, D) a cursed amulet of inaccuracy (41, 16, D) a +5 greatsling of flaming (42, 16, D) a box of beasts (43, 16, D) the ring of Wiegroa {Wiz rElec rF- Str+3 Int+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your intelligence (+4). It makes you vulnerable to fire. It insulates you from electricity. (19, 17, D) the cursed -3 chain mail "Meose" {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (20, 17, D) an uncursed amulet of regeneration (21, 17, D) a +2 shield of fire resistance (22, 17, D) the +0 scale mail of Cott {rN++ rCorr Int-5} It affects your intelligence (-5). It greatly protects you from negative energy. It protects you from acid and corrosion. (23, 17, D) a +1 helmet of see invisible (24, 17, D) an uncursed staff of power (25, 17, D) a +0 short sword of holy wrath (27, 17, D) a +2 plate armour of magic resistance (28, 17, D) a +2 rapier of draining (29, 17, D) the cursed +6 shillelagh "Devastator" {shatter} It has a curse placed upon it. an uncursed staff of conjuration (52, 17, D) a cursed -2 trident (63, 17, D) a +1 robe of positive energy (71, 17, D) the Compendium of Helpful Execration Spells Type Level a - Corona Hexes 1 b - Song of Slaying Charms 2 c - Inner Flame Hexes/Fire 3 d - Cause Fear Hexes 4 e - Warp Weapon Charms/Translocation 5 f - Silence Hexes/Air 5 (72, 17, D) a +3 ring of strength a wand of draining (0) a +4 ring of evasion a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 flail an uncursed staff of power (73, 17, D) a +1 ring mail of cold resistance (19, 18, D) an uncursed amulet of clarity (20, 18, D) the +11 long sword "Stygguol" {freeze, +Rage rF+ Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-2). It protects you from fire. It lets you go berserk. (21, 18, D) a +0 robe of magic resistance (22, 18, D) a +2 hand axe of chopping (23, 18, D) an uncursed staff of poison (25, 18, D) an uncursed staff of death (26, 18, D) a lantern of shadows (27, 18, D) a cursed staff of poison (29, 18, D) a +3 mace of holy wrath (40, 18, D) a +0 battleaxe of freezing (52, 18, D) a cursed +0 mace (unseen) (62, 18, D) a +0 dagger (63, 18, D) a +0 quarterstaff (64, 18, D) an uncursed amulet of guardian spirit (72, 18, D) a book of Spatial Translocations (73, 18, D) a +1 trident of holy wrath (23, 19, D) a +3 ring mail of poison resistance (25, 19, D) a book of Death (36, 19, D) an ice dragon hide (54, 19, D) a +0 trident (unseen) (39, 22, D) an ice dragon hide (72, 22, D) a +0 rapier (73, 22, D) a +0 long sword a +2 buckler (62, 23, D) a +0 dagger a cursed +0 robe a +0 broad axe of electrocution a +0 robe (63, 23, D) a +1 war axe of chopping a +0 robe (71, 23, D) a +0 rapier a +0 ring mail a cursed -3 battleaxe a +0 leather armour (72, 23, D) a +0 dagger (49, 25, D) a book of Cantrips (50, 25, D) a sack of spiders (51, 25, D) a book of Necromancy (52, 25, D) an uncursed ring of sustain abilities (53, 25, D) a book of Beasts (54, 25, D) a +3 glaive of flaming (25, 26, D) (unseen) (51, 26, D) a cursed ring of loudness (52, 26, D) an uncursed staff of conjuration (53, 26, D) a +1 short sword of freezing (54, 26, D) a +1 eveningstar of holy wrath (25, 27, D) (unseen) (61, 27, D) a +0 scimitar (62, 27, D) a book of Debilitation (63, 27, D) the cursed +1 dagger "Haosobru" {flame, rElec rPois rF- Str+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (64, 27, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (65, 27, D) a +1 robe of positive energy (71, 27, D) a +3 glaive of venom (72, 27, D) a +1 shortbow of flaming (73, 27, D) a book of Enchantments (62, 28, D) a +0 rapier a +0 leather armour a box of beasts (63, 28, D) a +3 scale mail of cold resistance (65, 28, D) a +0 scimitar a +0 buckler (72, 28, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (73, 28, D) a legendary deck of summoning (34, 29, D) a book of Fire (35, 29, D) a +6 flail of holy wrath (37, 29, D) a book of Minor Magic (38, 29, D) the cursed -5 pair of boots "Kysko" {Str+4} It affects your strength (+4). It has a curse placed upon it. (40, 29, D) an uncursed staff of summoning (41, 29, D) a book of Ice (43, 29, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (35, 30, D) a book of Burglary (36, 30, D) a legendary deck of changes (37, 30, D) the ring of Shadows {Umbra +Inv rN+ SInv} [ring of invisibility] It protects you from negative energy. It enhances your eyesight. It lets you turn invisible. (39, 30, D) a +2 plate armour of fire resistance (41, 30, D) an uncursed staff of wizardry (42, 30, D) the +0 large shield of the Ant {Dex+2} It affects your dexterity (+2). (43, 30, D) a +1 great sword of flaming (66, 30, D) a +0 shortbow 21 arrows (64, 31, D) 3 arrows (72, 31, D) a +3 flail of protection (1, 32, D) a +0 short sword (7, 32, D) a manual of Translocations (8, 32, D) a +0 mace (10, 32, D) a book of Power (11, 32, D) a book of Conjurations (13, 32, D) an uncursed staff of fire (63, 32, D) the +5 flail of the Vulture {venom, rF+ Str+2 Dex-4} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your dexterity (-4). It protects you from fire. (1, 33, D) a +0 longbow of velocity (2, 33, D) the -4 leather armour of the Swamp {rF++ rCorr Dex+2} It affects your dexterity (+2). It greatly protects you from fire. It protects you from acid and corrosion. (3, 33, D) an uncursed staff of death (4, 33, D) a plain deck of summoning (5, 33, D) a +0 rapier (6, 33, D) a +0 flail (8, 33, D) the +0 leather armour of Sin {rN+} It protects you from negative energy. (9, 33, D) a scroll of brand weapon (10, 33, D) an uncursed staff of conjuration (11, 33, D) a +0 short sword (12, 33, D) the cursed +3 hunting sling of Kylleg {freeze, Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you more stealthy. It has a curse placed upon it. (13, 33, D) a disc of storms (19, 33, D) a box of beasts (20, 33, D) a wand of hasting (3) 2 scrolls of brand weapon a +0 great sword of electrocution (23, 33, D) a +4 battleaxe of distortion (24, 33, D) a +0 robe of cold resistance (25, 33, D) an uncursed ring of protection from fire (26, 33, D) a +3 ring mail of fire resistance (27, 33, D) a +2 hand axe of freezing (28, 33, D) a +0 shield of reflection (29, 33, D) a +2 chain mail of poison resistance (2, 34, D) the cursed +0 robe of Catatonia {rC+ Str-5 Int+5 SInv} It affects your strength (-5). It affects your intelligence (+5). It protects you from cold. It enhances your eyesight. It has a curse placed upon it. (3, 34, D) a +0 hand axe (6, 34, D) a +5 blowgun (7, 34, D) a +2 ring of protection (8, 34, D) the +5 chain mail "Fimeuph" {-Cast rElec Int+3 Dex+6 SInv} It affects your intelligence (+3). It affects your dexterity (+6). It insulates you from electricity. It enhances your eyesight. It prevents spellcasting. (9, 34, D) a +0 dagger (10, 34, D) an uncursed staff of power (11, 34, D) the +9 arbalest "Shext" {freeze, Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). (13, 34, D) a wand of hasting (3) an uncursed staff of air (19, 34, D) a plain deck of changes (20, 34, D) a +2 glaive of protection (21, 34, D) an uncursed staff of power (22, 34, D) the ring of Rationality {+Fly rPois rN+ Str+2 Int-3 Dex-4} [ring of flight] It affects your strength (+2). It affects your intelligence (-3). It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. It lets you fly. (23, 34, D) a book of Death (24, 34, D) a +0 broad axe of venom (25, 34, D) a +2 chain mail of fire resistance (26, 34, D) the +4 hand axe of Watchfulness {chop, -Cast rF- rC++ rN+ Stlth+} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from negative energy. It prevents spellcasting. It makes you more stealthy. (27, 34, D) the cursed +3 war axe of Intukhlat {chop, -Tele +Inv +Fly Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It lets you turn invisible. It lets you fly. It prevents most forms of teleportation. It has a curse placed upon it. (28, 34, D) an uncursed staff of conjuration (29, 34, D) the Guide on Quantum Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Blink Translocation 2 d - Control Teleport Charms/Translocation 4 e - Warp Weapon Charms/Translocation 5 f - Summon Hydra Summoning 7 (37, 34, D) the +7 dagger of Lies {drain, rPois Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It protects you from poison. (38, 34, D) an uncursed staff of poison (39, 34, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (63, 34, D) an arrow (22, 35, D) Iskenderun's Catalogue of Battle Magic Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Fulminant Prism Conjuration/Hexes 4 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Orb of Destruction Conjuration 7 (23, 35, D) the +5 rapier "Xyntaept" {freeze, rElec rPois rC- rN+ Str-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (24, 35, D) a +4 hunting sling of freezing (26, 35, D) the Guide on Evil Spells Type Level a - Regeneration Charms/Necromancy 3 b - Vampiric Draining Necromancy 3 c - Agony Necromancy 5 d - Dispel Undead Necromancy 5 (27, 35, D) an uncursed ring of ice a +3 ring of evasion (39, 35, D) a +0 quarterstaff a +0 leather armour (23, 36, D) a +0 halberd (23, 37, D) a +3 scythe of freezing (49, 37, D) a plain deck of changes (50, 37, D) a cursed staff of air (51, 37, D) a plain deck of changes (54, 37, D) a book of Dreams (59, 37, D) a book of Burglary (60, 37, D) a cursed ring of loudness (61, 37, D) an uncursed staff of conjuration (63, 37, D) a +0 morningstar of flaming (69, 37, D) a book of Geomancy (70, 37, D) a +2 short sword of venom (72, 37, D) a +2 arbalest of freezing (73, 37, D) the Catalogue of Venomous Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Cure Poison Poison 2 c - Call Imp Summoning 2 d - Spider Form Transmutation/Poison 3 e - Summon Lightning Spire Summoning/Air 4 f - Poisonous Cloud Conjuration/Poison/Air 6 (24, 38, D) a +2 flail the +4 shortbow "Khupuf" {freeze, rPois rC+ rN+ Int-5 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-5). It protects you from cold. It protects you from poison. It protects you from negative energy. It enhances your eyesight. a +0 robe (49, 38, D) an uncursed staff of power (50, 38, D) an uncursed staff of summoning (53, 38, D) a +0 dagger (59, 38, D) the +9 trident of Eternal Night {antimagic, rC+ MP-9 Int+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). It protects you from cold. It affects your magic capacity (-9). (60, 38, D) a cursed staff of poison (61, 38, D) a +3 spear of piercing (62, 38, D) a +0 dagger of speed (63, 38, D) a book of Air (70, 38, D) an uncursed staff of air (71, 38, D) the +0 halberd "Romysh" {freeze, Str-5 Int+6 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your intelligence (+6). It makes you more stealthy. (72, 38, D) a +3 chain mail of poison resistance (73, 38, D) the cursed -5 leather armour of the Crown {MR++ Str+4 Int-3} It affects your strength (+4). It affects your intelligence (-3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 40, D) a +0 trident (7, 41, D) a +0 war axe (still there?) a +0 flail (still there?) (71, 41, D) a +0 shortbow (unseen) (6, 42, D) a +0 halberd (9, 42, D) the +9 dagger "Imp's Undoing" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (unseen) (10, 42, D) a +0 short sword (unseen) (69, 42, D) a +0 trident 3 steel tomahawks (71, 42, D) a +0 trident (6, 43, D) a +6 dagger of protection a +0 halberd a +0 long sword (7, 43, D) a +0 battleaxe a +0 dire flail the +5 broad axe of Raungouf {antimagic, +Fly rN+ Str+4 Int-5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It affects your intelligence (-5). It protects you from negative energy. It lets you fly. a +0 long sword a +0 dire flail a +0 long sword a +0 cloak a +0 large shield (8, 43, D) a +0 short sword (still there?) a +0 flail (still there?) (9, 43, D) a +0 whip (unseen) (51, 43, D) a +0 bardiche a +0 plate armour (5, 44, D) a +0 trident (6, 44, D) a +0 war axe a +0 flail an uncursed amulet of resist corrosion a +0 short sword a +0 cloak an uncursed amulet of stasis (9, 44, D) a +0 trident (52, 44, D) a +3 morningstar of protection (71, 44, D) 2 large rocks a throwing net 2 steel tomahawks 3 arrows (5, 45, D) a manual of Bows a manual of Fire Magic (6, 45, D) a +2 mace of holy wrath a +0 battleaxe a +6 quarterstaff of holy wrath (7, 45, D) a +0 scimitar a cursed +0 mace (8, 45, D) a +0 flail (9, 45, D) a +0 glaive an uncursed amulet of resist mutation (50, 45, D) a +0 hand axe a cursed +0 robe a +0 flail a +2 long sword of freezing a +1 shortbow of flaming a +0 robe (52, 45, D) a cursed -2 long sword a +0 plate armour an uncursed amulet of faith (10, 46, D) a +0 halberd (8, 47, D) a +0 flail a cursed +0 cloak (8, 48, D) a +0 short sword (10, 48, D) a cursed -1 halberd (23, 49, D) Sif Muna's Compendium of Hurtful Unholy Arts Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Fulminant Prism Conjuration/Hexes 4 e - Excruciating Wounds Charms/Necromancy 5 f - Freezing Cloud Conjuration/Ice/Air 6 (24, 49, D) a +3 shortbow of flaming (25, 49, D) an uncursed staff of summoning (26, 49, D) a cursed ring of teleport control (27, 49, D) a +1 rapier of flaming (28, 49, D) a cursed amulet of resist corrosion (still there?) the +3 dagger of Wealth {antimagic, -Cast rElec rF+ rC+ Stlth-} (still there?) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It protects you from cold. It insulates you from electricity. It prevents spellcasting. It makes you less stealthy. (29, 49, D) a plain deck of summoning (22, 50, D) an uncursed ring of protection from cold (still there?) a +1 hunting sling of flaming (still there?) (23, 50, D) an uncursed staff of wizardry (25, 50, D) an uncursed staff of summoning (26, 50, D) the amulet "Sippeav" {rCorr rPois} [amulet of resist corrosion] It protects you from acid and corrosion. It protects you from poison. (27, 50, D) a +6 blowgun (still there?) 2 potions of haste (still there?) (28, 50, D) 3 royal jellies (29, 50, D) a +0 spear of venom (still there?) the Volume of Creative Displacement (still there?) Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Recall Summoning/Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Passage of Golubria Translocation 4 e - Summon Forest Summoning/Translocation 5 (30, 50, D) a +1 morningstar of freezing (31, 50, D) a book of Changes (32, 50, D) a +3 hunting sling of flaming (0, 51, D) a +3 hand crossbow of evasion (1, 51, D) a +0 club (2, 51, D) a +0 short sword (3, 51, D) a plain deck of escape (4, 51, D) a book of Spatial Translocations (5, 51, D) a book of Hinderance (7, 51, D) a +0 dagger a +1 scale mail of cold resistance (8, 51, D) a +0 club (10, 51, D) a +0 whip (13, 51, D) an uncursed ring of protection from magic a +1 iron rod (9/9) (14, 51, D) the Grimoire of the Boosting Voyage Spells Type Level a - Apportation Translocation 1 b - Control Teleport Charms/Translocation 4 c - Warp Weapon Charms/Translocation 5 d - Summon Forest Summoning/Translocation 5 (20, 51, D) an uncursed staff of wizardry (21, 51, D) a lantern of shadows (22, 51, D) a +2 hand axe of flaming (23, 51, D) an ornate deck of changes (24, 51, D) an uncursed staff of power (25, 51, D) a +2 scale mail of magic resistance (26, 51, D) a +0 quarterstaff (still there?) the Collected Works on Companions (still there?) Spells Type Level a - Abjuration Summoning 3 b - Recall Summoning/Translocation 3 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Demon Summoning 5 (27, 51, D) a +0 flail of holy wrath (28, 51, D) the +0 troll leather armour of the Prince {Regen+ Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It increases your rate of regeneration. (29, 51, D) the +3 halberd of Sin {speed, rF++ MR-} Attacks with this weapon are significantly faster. It greatly protects you from fire. It affects your resistance to hostile enchantments. (30, 51, D) a cursed -1 quarterstaff (still there?) an uncursed staff of poison (still there?) (31, 51, D) the Reference Book on the Mutagenic Oath Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 e - Enslavement Hexes 4 f - Ice Form Ice/Transmutation 4 (32, 51, D) an uncursed ring of protection from magic (33, 51, D) a +2 chain mail of cold resistance (0, 52, D) the Tome of Beguiling Spells Type Level a - Corona Hexes 1 b - Confusing Touch Hexes 2 c - Slow Hexes 2 d - Ensorcelled Hibernation Hexes/Ice 2 e - Tukima's Dance Hexes 3 f - Darkness Hexes 7 (1, 52, D) a +1 cloak of invisibility (2, 52, D) a +1 broad axe of holy wrath (4, 52, D) a +0 leather armour (5, 52, D) a plain deck of summoning (6, 52, D) a +0 demon whip of pain (7, 52, D) a +2 leather armour of poison resistance the +2 scimitar "Ogrebane" {freeze, +Inv rF++ MP-9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It affects your magic capacity (-9). It lets you turn invisible. (8, 52, D) a +3 hunting sling of flaming (9, 52, D) an uncursed staff of energy (10, 52, D) the +10 war axe of Execution {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. a +4 mace of protection an orc skeleton (11, 52, D) a +0 flail (12, 52, D) a +2 troll leather armour (13, 52, D) a +0 dagger (14, 52, D) a +6 spear of flaming (0, 53, D) a +0 dagger (1, 53, D) a +0 trident (2, 53, D) a +0 war axe a +0 whip (3, 53, D) a +1 trident of protection (4, 53, D) a +1 mace of protection (5, 53, D) a cursed -3 trident a +0 ring mail an uncursed ring of stealth a book of Hinderance (6, 53, D) an uncursed ring of see invisible (7, 53, D) a +0 club a +0 dagger the +1 shortbow of Expedience {freeze, -Tele rF- rN+ Str+5 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+5). It makes you vulnerable to fire. It protects you from negative energy. It enhances your eyesight. It prevents most forms of teleportation. a goblin corpse (skeletalised by now) (8, 53, D) a +0 hand axe a book of Callings (9, 53, D) a +1 long sword of holy wrath (10, 53, D) a bolt the Reference Book on Dusty Sinister Magic Spells Type Level a - Sandblast Earth 1 b - Animate Skeleton Necromancy 1 c - Leda's Liquefaction Hexes/Earth 4 d - Animate Dead Necromancy 4 e - Excruciating Wounds Charms/Necromancy 5 f - Lee's Rapid Deconstruction Earth 5 (11, 53, D) an uncursed ring of stealth (12, 53, D) a +0 hand axe (13, 53, D) a book of Conjurations (14, 53, D) a +0 broad axe (22, 53, D) a +6 rod of destruction (8/11) (5, 54, D) a +1 flail of venom (7, 54, D) a +0 leather armour (9, 54, D) a +2 falchion of holy wrath (10, 54, D) a +0 flail (12, 54, D) a bolt (6, 55, D) a +0 club (7, 55, D) a +2 whip of electrocution a cursed +0 arbalest a +2 great sword of holy wrath 17 bolts a +0 chain mail (8, 55, D) a +1 whip of flaming a +0 scale mail a +0 bardiche a +0 plate armour (6, 56, D) the cursed ring "Wuusuch" {Wiz Dex+4} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+4). It has a curse placed upon it. a +0 mace of protection a +0 halberd a +0 chain mail a +0 club the +3 whip "Blogum" {slash, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. 3 large rocks a +0 dagger a +0 morningstar a +0 ring mail (7, 56, D) an uncursed ring of ice a +3 plate armour of poison resistance an orc corpse (skeletalised by now) (8, 56, D) the +7 quarterstaff of Grandeur {elec, Contam rC+ MR+ MP-9 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It causes magical contamination when unequipped. It makes you more stealthy. a +0 leather armour a +0 giant spiked club (10, 56, D) a +0 battleaxe a +0 arbalest 4 bolts a +0 chain mail (26, 56, D) a +4 rapier of draining (5, 57, D) a large rock a +1 halberd of venom an orc skeleton (6, 57, D) a +2 great mace of protection a +3 mace of crushing a +0 chain mail a +0 battleaxe a +0 plate armour a +0 club a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (7, 57, D) a bolt the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. 5 large rocks an orc corpse (skeletalised by now) (8, 57, D) a cursed -2 club a +0 leather armour a +0 war axe of electrocution a cursed +0 plate armour (9, 57, D) a bolt (10, 57, D) a bolt (11, 57, D) 2 bolts (5, 58, D) a +0 giant club a +0 giant spiked club (6, 58, D) a large rock a +0 club (7, 58, D) a large rock (8, 58, D) a stone giant skeleton (10, 58, D) a +2 halberd of chopping (unseen) (22, 59, D) a +0 flail (unseen) (7, 60, D) a large rock a bolt