dscm the Dungeon (10, 1, D) a +0 shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) the +2 robe of the Known World {+Blink rF+ Regen+ Str-2 Stlth-} It affects your strength (-2). It protects you from fire. It lets you blink. It increases your rate of regeneration. It makes you less stealthy. (62, 1, D) an uncursed staff of earth (63, 1, D) a plain deck of summoning (67, 1, D) a +1 mace of draining (68, 1, D) a book of Flames (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the +4 trident of Bodily Humours {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). (75, 2, D) a +0 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (73, 4, D) a +0 falchion (74, 4, D) an uncursed staff of energy a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the cursed +3 long sword "Tupsury" {flame, Contam MR+ Str+6 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. (62, 9, D) the cursed -4 mottled dragon armour "Ibri" {rC+ rCorr Str-2 Int+4 Stlth+} It affects your strength (-2). It affects your intelligence (+4). It protects you from cold. It protects you from acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (63, 9, D) an uncursed staff of death (71, 9, D) a +0 shortbow 16 arrows (70, 10, D) a +0 shortbow of evasion 9 arrows of frost the Reference Book on the Destructive Blaze Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Bolt of Fire Conjuration/Fire 6 (71, 10, D) a +4 arbalest of evasion a +0 hand axe of flaming 22 bolts (71, 12, D) a +2 great sword of draining a +0 shortbow 18 arrows (72, 12, D) an uncursed staff of earth a +0 arbalest 14 bolts (51, 14, D) a scroll of fog (52, 14, D) an uncursed staff of fire (53, 14, D) 2 potions of heal wounds (71, 14, D) 3 bolts 3 arrows an arrow of frost (61, 17, D) a +0 great mace (62, 17, D) a +0 great mace of holy wrath (63, 17, D) a +1 great mace of crushing (64, 17, D) a +0 battleaxe (72, 17, D) a Necronomicon (73, 17, D) an uncursed staff of cold (62, 18, D) a legendary deck of destruction (63, 18, D) a +0 battleaxe (64, 18, D) a +2 mace of holy wrath (72, 18, D) a +0 falchion of draining (50, 21, D) an apis corpse (51, 21, D) a +0 morningstar of crushing (unseen) (50, 22, D) a sling bullet (51, 22, D) a +0 greatsling (unseen) (62, 23, D) a +1 great sword of flaming a +0 plate armour a +0 great mace a +0 chain mail (63, 23, D) the +5 bardiche "Emnud" {chop, rN+ Int-2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from negative energy. It enhances your eyesight. a +0 plate armour a +0 great sword a +0 plate armour (64, 23, D) the +6 flail "Wuosedagiss" {speed, rN+ MR- Int+11} Attacks with this weapon are significantly faster. It affects your intelligence (+11). It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 plate armour (62, 24, D) a +0 dire flail of holy wrath a +0 dire flail (64, 24, D) a +3 morningstar of flaming a +0 chain mail (53, 25, D) the ring "Ciptab" {Contam rF- rC+ MR+ Dex+7} [ring of protection from magic] It affects your dexterity (+7). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (54, 25, D) a +1 shortbow of freezing (50, 26, D) a scroll of brand weapon (51, 26, D) the cursed -1 leather armour "Itunocw" {-Tele rF++ Int+4} It affects your intelligence (+4). It greatly protects you from fire. It prevents most forms of teleportation. It has a curse placed upon it. (52, 26, D) an arrow a book of Dreams (54, 26, D) a Young Poisoner's Handbook (51, 27, D) a +0 shortbow 9 arrows of flame (52, 27, D) a +0 shortbow 19 arrows (62, 27, D) a +1 mace of holy wrath (63, 27, D) a +3 halberd of venom (64, 27, D) a +2 spear of venom (65, 27, D) a +1 scale mail of fire resistance (71, 27, D) a cursed ring of loudness (72, 27, D) the +1 leather armour of Quilid {rElec rPois rF+ MR- Dex+2} It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (51, 28, D) 3 large rocks (52, 28, D) a +0 shortbow 12 poisoned arrows a centaur skeleton (62, 28, D) an uncursed staff of death (63, 28, D) a +0 rapier (64, 28, D) a book of Envenomations (72, 28, D) an ornate deck of escape (63, 29, D) a +0 short sword a +0 robe (63, 30, D) a +2 short sword of venom a +0 robe (50, 31, D) a +0 arbalest (unseen) (51, 31, D) a +4 great mace of holy wrath a +0 arbalest 22 bolts (52, 31, D) a cursed -2 arbalest 21 bolts a yaktaur skeleton (50, 32, D) 3 large rocks (51, 32, D) a cyclops skeleton (52, 32, D) an uncursed staff of energy a +0 shortbow a +0 longbow 24 arrows a +0 leather armour an elf skeleton (63, 32, D) a cursed -1 spear a +0 buckler (64, 32, D) a +0 quarterstaff (unseen) (51, 33, D) a large rock a bolt 3 arrows (52, 33, D) a +0 longbow a +0 leather armour (62, 33, D) a +0 rapier a +0 robe (52, 34, D) 2 silver bolts 6 arrows of frost 4 large rocks 14 arrows 5 bolts a poisoned arrow an arrow of flame (49, 37, D) a book of Envenomations (50, 37, D) an uncursed staff of poison (52, 37, D) the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It causes random teleportation. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (53, 37, D) a cursed staff of poison (54, 37, D) a +2 robe of fire resistance (60, 37, D) an uncursed staff of power a +0 robe a +0 dagger (61, 37, D) a +2 scimitar a +0 robe a +7 plate armour of ponderousness (62, 37, D) an uncursed ring of poison resistance (63, 37, D) a +4 rapier of flaming (69, 37, D) a +1 dagger of flaming (70, 37, D) an ornate deck of changes (72, 37, D) the +7 Sceptre of Torment (73, 37, D) an uncursed ring of sustain abilities (50, 38, D) a book of Unlife (51, 38, D) a +1 hunting sling of freezing (52, 38, D) a +4 quarterstaff of speed (53, 38, D) a manual of Transmutations (59, 38, D) a +2 shield of poison resistance (60, 38, D) an uncursed staff of summoning (61, 38, D) 2 scrolls of brand weapon 2 scrolls of fear a box of beasts {used: 2} a box of beasts {used: 2} a wand of draining (0) a wand of cold (0) a wand of fire (0) a wand of disintegration (4) 4 scrolls of amnesia an uncursed ring of magical power a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an uncursed staff of conjuration (62, 38, D) a +2 robe of magic resistance (63, 38, D) a +1 hunting sling of freezing (71, 38, D) the +3 plate armour of Summertime {rElec rF+ Str-3 SInv} It affects your strength (-3). It protects you from fire. It insulates you from electricity. It enhances your eyesight. (72, 38, D) the +5 scale mail "Dyreossibb" {-Tele rPois rCorr Str-2 Stlth+} It affects your strength (-2). It protects you from poison. It prevents most forms of teleportation. It protects you from acid and corrosion. It makes you more stealthy. (73, 38, D) a +5 rapier of protection (61, 43, D) a +2 trident of flaming (72, 43, D) a yak corpse (skeletalised by now) (50, 44, D) a spiny frog corpse (skeletalised by now) (51, 44, D) a spiny frog corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (52, 44, D) a water moccasin corpse (skeletalised by now) (59, 44, D) a +0 trident (61, 44, D) an apis corpse (skeletalised by now)