dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) the +4 ring mail "Shroraz" {rC+} It protects you from cold. (63, 1, D) a plain deck of changes (67, 1, D) a +4 plate armour of poison resistance (69, 1, D) a plain deck of summoning (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) an uncursed staff of power (75, 2, D) an uncursed staff of poison (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a box of beasts (63, 9, D) the +5 mace of Royalism {antimagic, -Tele rPois rF+ MR- Int+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+2). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (70, 9, D) a +2 leather armour of fire resistance (71, 9, D) a +0 dagger (72, 9, D) a +2 dagger of protection (62, 10, D) the +8 hand crossbow of Death's Door {velocity, rF+ Str+4 SInv} Any bolt fired from it inflicts extra damage. It affects your strength (+4). It protects you from fire. It enhances your eyesight. (71, 10, D) a +0 dagger (70, 11, D) an uncursed staff of energy (71, 11, D) a +4 great mace of draining a +0 robe a +0 dagger (61, 17, D) a +0 short sword (62, 17, D) a cursed -5 ring of protection (63, 17, D) a +5 giant spiked club (64, 17, D) an uncursed staff of summoning (71, 17, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (73, 17, D) an uncursed ring of teleport control (62, 18, D) a book of Death (63, 18, D) a +0 short sword (64, 18, D) a +0 short sword (71, 18, D) a +1 long sword of draining (72, 18, D) an uncursed staff of power (73, 18, D) a +1 long sword of draining (65, 19, D) a +0 shortbow (unseen) (63, 20, D) a +1 spear of venom a +0 shortbow 16 arrows a +0 short sword a +0 buckler (63, 21, D) the +4 trident of Honesty {freeze, Noisy rF+ MR+ Str+3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+3). It protects you from fire. It affects your resistance to hostile enchantments. It may make noises in combat. a +0 chain mail (64, 21, D) the cursed -2 great sword "Impbane" {flame, -Tele rPois rC- MR+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (63, 22, D) an arrow (63, 24, D) 7 arrows (61, 27, D) a book of Frost (62, 27, D) an uncursed staff of fire (64, 27, D) a plain deck of changes (73, 27, D) a book of Unlife (62, 28, D) a +3 ring mail of fire resistance (63, 28, D) a +5 vampiric rapier (64, 28, D) a legendary deck of summoning (71, 28, D) an uncursed staff of fire (72, 28, D) a cursed -2 long sword a +0 leather armour a +1 dagger of venom (73, 28, D) a +1 robe of the Archmagi (63, 32, D) a cursed ring of loudness (71, 32, D) 3 arrows (71, 33, D) an arrow a +0 short sword a +0 leather armour the +11 quarterstaff "Testudinebane" {flame, rC+ Str+2 Int+4 Dex-5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (-5). It protects you from cold. It enhances your eyesight. (72, 33, D) a +0 long sword (71, 34, D) 3 arrows (72, 34, D) a +0 dagger a +0 leather armour 2 arrows (73, 34, D) a +0 shortbow a +0 short sword 3 arrows (69, 37, D) a +4 quarterstaff of draining (70, 37, D) a +2 ring of intelligence (71, 37, D) a Young Poisoner's Handbook (72, 37, D) the cursed -1 spear "Tormentor" {antimagic, rF++} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It greatly protects you from fire. It has a curse placed upon it. (73, 37, D) Khufu's Catalogue of Unholy Arts Spells Type Level a - Corpse Rot Necromancy 2 b - Control Undead Necromancy 4 c - Agony Necromancy 5 d - Dispel Undead Necromancy 5 (70, 38, D) an uncursed staff of earth (71, 38, D) a phial of floods (72, 38, D) an uncursed staff of poison (73, 38, D) a plain deck of wonders