dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 long sword a +0 chain mail a lantern of shadows (63, 1, D) a plain deck of summoning (68, 1, D) a +0 vampiric executioner's axe (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the cursed +0 arbalest "Jasuh" {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It has a curse placed upon it. (75, 2, D) a +1 dagger of venom (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (61, 5, D) a +0 rapier (62, 5, D) a cursed -1 short sword a +2 shortbow of velocity 19 arrows (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the cursed -2 ring mail of the Salmon {+Inv rF+ Int-2 Slay+2} It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It lets you turn invisible. It has a curse placed upon it. (62, 9, D) an uncursed staff of poison a +0 robe a +0 dagger an orc corpse (63, 9, D) a plain deck of war (70, 9, D) an uncursed staff of poison (71, 9, D) a cursed ring of loudness (72, 9, D) a legendary deck of defence (62, 10, D) a +0 dagger a +0 robe a book of the Dragon (70, 10, D) an uncursed staff of earth (63, 11, D) a +0 club (62, 12, D) a +0 dagger a +0 robe (71, 12, D) an uncursed staff of air (71, 17, D) a cursed staff of poison (72, 17, D) an uncursed staff of conjuration (73, 17, D) the +6 scimitar "Qoeqithreor" {flame, MR+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your resistance to hostile enchantments. (71, 18, D) a +4 blowgun (72, 18, D) the +8 spear of Cotal {freeze, +Inv Str+4 Dex-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (-4). It lets you turn invisible. (73, 18, D) the +3 cloak of Flash {+Fly EV+4} It affects your evasion (+4). It lets you fly.