dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a box of beasts (62, 1, D) a legendary deck of war (63, 1, D) a +0 long sword of draining (67, 1, D) a book of Envenomations (68, 1, D) a +0 trident (69, 1, D) the +3 arbalest "Udwasos" {flame, Str+5 Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your intelligence (+3). (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a lantern of shadows (73, 2, D) a +1 rapier of draining (75, 2, D) a +0 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +0 scimitar a cursed +0 scale mail a +0 buckler (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (67, 5, D) a +5 hand axe of flaming (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of air (62, 9, D) a +1 battleaxe of electrocution (63, 9, D) an uncursed ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +4 ring of intelligence a +0 shield a +0 scale mail a +0 flail (71, 9, D) an uncursed staff of conjuration (72, 9, D) a manual of Dodging (62, 10, D) the Guide on Flight Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Freezing Cloud Conjuration/Ice/Air 6 (70, 10, D) a +1 long sword of electrocution (71, 10, D) a +0 giant club (72, 10, D) a +0 giant club a book of Annihilations (71, 11, D) 4 large rocks a +0 giant spiked club a cursed -2 giant club (72, 11, D) a +0 giant spiked club a cursed -1 dire flail (61, 17, D) a +1 chain mail of fire resistance (62, 17, D) an uncursed staff of air (63, 17, D) a disc of storms (64, 17, D) a book of Alchemy (72, 17, D) a +4 chain mail of magic resistance (73, 17, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (62, 18, D) a book of Dreams (63, 18, D) a +0 long sword of holy wrath (64, 18, D) an uncursed staff of poison (71, 18, D) a +0 scythe of venom (73, 18, D) a plain deck of escape (72, 19, D) a hippogriff corpse (skeletalised by now) (71, 22, D) a cursed +0 trident 6 tomahawks (72, 22, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 22, D) a +0 trident a +2 hunting sling of flaming (73, 23, D) a +0 shortbow 6 arrows (72, 24, D) 4 arrows 2 tomahawks (61, 27, D) a +1 trident of protection (62, 27, D) an uncursed staff of power (63, 27, D) a plain deck of summoning (71, 27, D) a plain deck of summoning (73, 27, D) a +5 dagger of distortion (63, 28, D) a sack of spiders (64, 28, D) a book of Enchantments (72, 28, D) a yak corpse (skeletalised by now) (73, 28, D) a +2 plate armour of cold resistance (72, 29, D) an iguana corpse (skeletalised by now) (72, 30, D) an iguana corpse (skeletalised by now) (63, 31, D) a +0 spear a wasp corpse (64, 31, D) a +0 spear a spriggan corpse (62, 32, D) a cursed -3 dagger a +0 robe a wolf corpse (71, 33, D) an iguana corpse (skeletalised by now) (60, 37, D) the Grimoire of the Locust Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Condensation Shield Ice 4 c - Iron Shot Conjuration/Earth 6 d - Freezing Cloud Conjuration/Ice/Air 6 (61, 37, D) a +0 dagger (62, 37, D) a stone of tremors (63, 37, D) a +0 hand crossbow of freezing (69, 37, D) the +3 chain mail of Divine Compulsion {Str-5 Int-4 Dex+5} It affects your strength (-5). It affects your intelligence (-4). It affects your dexterity (+5). (70, 37, D) the +4 hand crossbow of Defence {flame, +Fly Str+4 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+3). It lets you fly. (71, 37, D) an uncursed staff of cold (72, 37, D) the +4 quarterstaff "Daeduz" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (73, 37, D) an uncursed staff of wizardry (60, 38, D) a +3 ring of evasion (61, 38, D) a +0 falchion (still there?) a plain deck of defence (still there?) (62, 38, D) a cursed amulet of inaccuracy (63, 38, D) a +3 leather armour of cold resistance (70, 38, D) a +3 battleaxe of distortion (61, 39, D) a +1 short sword of freezing (unseen) (63, 42, D) a +0 dagger (unseen) (70, 43, D) a +2 demon blade of flaming a +0 plate armour a human skeleton (62, 44, D) a +0 dagger of draining (still there?) a +1 leather armour of cold resistance (still there?) (64, 44, D) a cursed -1 dagger (unseen) (69, 44, D) a raiju corpse