dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +4 morningstar of Cowardice {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). (62, 1, D) a crystal ball of energy (63, 1, D) an uncursed staff of air (69, 1, D) a +4 vampiric glaive (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the +8 scimitar "Wucuudung" {antimagic, rF+ Int-3 Dex+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (-3). It affects your dexterity (+2). It protects you from fire. (73, 2, D) a Necronomicon (75, 2, D) a +0 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +1 whip of electrocution (69, 3, D) an uncursed staff of air (74, 3, D) a +0 long sword (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (76, 5, D) the cursed -1 glaive "Beastslayer" {chop, *Rage +Rage rElec Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It insulates you from electricity. It lets you go berserk. It may make you go berserk in combat. It has a curse placed upon it. a +0 scale mail (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +1 fire dragon armour (62, 9, D) an uncursed staff of poison (63, 9, D) a +3 mace of protection (70, 9, D) an ornate deck of destruction (71, 9, D) a +3 leather armour of poison resistance (72, 9, D) an uncursed staff of cold (62, 10, D) Truozy's Grimoire of Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 (72, 10, D) a quicksilver dragon armour (62, 12, D) a +0 hand axe a +0 robe (61, 17, D) a +2 flail of draining (64, 17, D) an uncursed ring of ice (71, 17, D) a cursed staff of earth (72, 17, D) a plain deck of summoning (73, 17, D) an uncursed amulet of warding (62, 18, D) a +0 dagger (63, 18, D) a phantom mirror (64, 18, D) an uncursed staff of death (72, 18, D) an ornate deck of changes (73, 18, D) the +9 battleaxe "Jynucyu" {chop, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (62, 20, D) a +0 scythe a +0 robe (72, 20, D) a +0 halberd (63, 21, D) a +0 scimitar a +0 robe a potion of curing a +2 flail of protection a +0 scale mail (64, 21, D) an uncursed staff of power a +0 robe (62, 22, D) a +2 short sword of draining a +0 leather armour (64, 22, D) an uncursed staff of power a +0 robe (64, 23, D) a +3 quarterstaff of chaos a +0 cloak (61, 27, D) a +3 long sword of draining (63, 27, D) a cursed staff of fire (64, 27, D) a +4 glaive of flaming (65, 27, D) an uncursed ring of poison resistance (71, 27, D) a legendary deck of changes (73, 27, D) the Guide on Transformation and Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Stoneskin Transmutation/Earth 2 c - Blade Hands Transmutation 5 d - Monstrous Menagerie Summoning 6 e - Hydra Form Transmutation 6 (62, 28, D) an uncursed staff of fire (63, 28, D) a +2 war axe of flaming (64, 28, D) an uncursed staff of death (71, 28, D) a +0 short sword (72, 28, D) a cursed ring of loudness (73, 28, D) an uncursed staff of air (71, 32, D) a +0 short sword (unseen) (72, 32, D) a +0 quarterstaff a +0 robe a +0 dagger a +0 robe a +0 buckler (73, 32, D) a +0 rapier (unseen) (71, 33, D) a +0 morningstar of holy wrath (unseen) (59, 37, D) the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It causes random teleportation. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (60, 37, D) Sif Muna's Grimoire of Self-Improvement Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Control Teleport Charms/Translocation 4 (61, 37, D) an uncursed ring of stealth (62, 37, D) a +6 glaive of chopping (63, 37, D) a lantern of shadows (70, 37, D) a +2 cloak of poison resistance (71, 37, D) the +4 halberd of Voasyf {venom, rF+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from fire. (72, 37, D) an uncursed staff of fire (73, 37, D) a +2 robe of fire resistance (59, 38, D) an uncursed staff of power (60, 38, D) a book of Power (61, 38, D) the cursed -2 flail "Biad" {antimagic, Contam rC++ MP-9 Int+6} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+6). It greatly protects you from cold. It affects your magic capacity (-9). It causes magical contamination when unequipped. It has a curse placed upon it. (62, 38, D) a +1 rapier of venom (63, 38, D) a +2 ring mail of poison resistance (70, 38, D) a +1 mottled dragon armour (72, 38, D) a +1 cloak of magic resistance (73, 38, D) a +1 falchion of holy wrath