dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +4 trident of freezing (20, 1, D) a +3 short sword of electrocution (21, 1, D) the Grimoire of Combat Magic and Ignition Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ring of Flames Charms/Fire 7 (22, 1, D) a +0 robe (24, 1, D) an uncursed staff of fire (26, 1, D) a scroll of brand weapon (27, 1, D) an uncursed staff of power (28, 1, D) Ediasire's Guide on Stolen Souls Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Animate Dead Necromancy 4 d - Agony Necromancy 5 e - Simulacrum Ice/Necromancy 6 (35, 1, D) 4 scrolls of enchant weapon (36, 1, D) a +0 morningstar of protection (37, 1, D) a book of Ice (39, 1, D) the +1 dire flail of Vanity {elec, rPois rN+ Str-2 Dex+6 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-2). It affects your dexterity (+6). It protects you from poison. It protects you from negative energy. It makes you less stealthy. (40, 1, D) a plain deck of summoning (42, 1, D) a book of Summonings (49, 1, D) the +11 halberd of Interdependent Arising {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (50, 1, D) an uncursed staff of death (52, 1, D) a plain deck of changes (53, 1, D) a +0 leather armour of positive energy (54, 1, D) a +1 leather armour of cold resistance (55, 1, D) a +2 ring of strength (62, 1, D) an uncursed ring of magical power (68, 1, D) a +0 shortbow 12 arrows (69, 1, D) a disc of storms (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +4 rapier of speed (20, 2, D) an uncursed staff of poison (21, 2, D) a disc of storms (23, 2, D) a +0 trident (25, 2, D) a cursed staff of air (26, 2, D) a box of beasts (27, 2, D) a book of Maledictions (36, 2, D) a book of Transfigurations (37, 2, D) a lantern of shadows (38, 2, D) a +4 war axe of electrocution (39, 2, D) a +0 robe (41, 2, D) the Incunabulum of Excruciating Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Airstrike Air 4 d - Lightning Bolt Conjuration/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 (42, 2, D) a +3 glaive of chopping (50, 2, D) a +2 mace of draining (51, 2, D) a book of Clouds (52, 2, D) a lantern of shadows (53, 2, D) a manual of Poison Magic (55, 2, D) the +6 war axe of Zohots {elec, +Rage rN+ Int-5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-5). It protects you from negative energy. It lets you go berserk. (67, 2, D) a +0 shortbow a +4 spear of flaming 17 arrows (73, 2, D) a +2 pair of boots of running (75, 2, D) a +0 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a cursed -1 shortbow 26 arrows (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (20, 4, D) a +0 trident a throwing net a +0 leather armour (75, 4, D) a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) a +0 scale mail a +0 shield a +0 flail an uncursed ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence 2 scrolls of fear a scroll of holy word 7 scrolls of fog 4 scrolls of amnesia a potion of berserk rage a potion of haste (21, 5, D) a +3 spear 16 javelins a +0 leather armour (62, 5, D) a cursed -2 dagger a +0 robe a +0 buckler (63, 5, D) a +0 short sword a +0 robe (21, 6, D) a +2 trident of pain the cursed -3 ring mail of Pnonoam {+Fly rElec MR- Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (53, 6, D) the +3 dagger of Hospitality {vamp, Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). (68, 6, D) 8 arrows (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (17, 8, D) a +0 trident (18, 8, D) a +2 trident of protection (17, 9, D) a throwing net 3 javelins (61, 9, D) a +2 scale mail of fire resistance (62, 9, D) an uncursed staff of summoning (63, 9, D) the +5 hand crossbow of Xaaqopli {penet, +Inv rC- Dex+5 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+5). It makes you vulnerable to cold. It lets you turn invisible. It makes you more stealthy. (71, 9, D) a cursed amulet of inaccuracy (72, 9, D) a +2 leather armour of fire resistance (17, 10, D) 2 large rocks 4 javelins (34, 10, D) a cursed +0 flail a +0 robe (62, 10, D) a book of Minor Magic (70, 10, D) the ring "Durumufy" {Str+4 Dex+2 Stlth-} [ring of loudness] It affects your strength (+4). It affects your dexterity (+2). It makes you less stealthy. (18, 11, D) a +0 spear (19, 11, D) a +0 trident (33, 11, D) a +2 ring of strength an uncursed ring of protection from cold an uncursed ring of ice a wand of draining (0) a wand of cold (0) a wand of fire (0) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. a +0 robe a cursed +0 long sword a +0 plate armour (35, 11, D) a cursed +0 war axe a cursed +0 robe (17, 12, D) 2 arrows of flame (19, 12, D) a +0 spear an uncursed amulet of stasis a +0 spear (20, 12, D) a +0 longbow a +0 spear (34, 12, D) a +0 dagger a cursed -2 robe a cursed +2 dire flail the +6 blowgun "Paorosuq" {evade, Str-3 Int+5} It affects your evasion (+5 to EV). It affects your strength (-3). It affects your intelligence (+5). the +2 scale mail of Wyow {+Inv rElec Str-5 Int+2 Dex+8} It affects your strength (-5). It affects your intelligence (+2). It affects your dexterity (+8). It insulates you from electricity. It lets you turn invisible. (35, 12, D) a +0 bardiche a cursed +0 plate armour (71, 12, D) a +0 arbalest 13 poisoned bolts a +0 shortbow 18 arrows (72, 12, D) an uncursed staff of conjuration a +0 arbalest 17 steel bolts (18, 13, D) 3 arrows of flame a +2 trident of venom a +0 trident (49, 13, D) an uncursed staff of cold (50, 13, D) a +5 war axe of freezing (51, 13, D) a lantern of shadows (52, 13, D) the cursed -1 cloak of the Kettle-Drum {rN+ rCorr Int-5} It affects your intelligence (-5). It protects you from negative energy. It protects you from acid and corrosion. It has a curse placed upon it. (53, 13, D) a plain deck of defence (55, 13, D) the +0 chain mail of Benevolence {+Fly rF- rN+ MP+9 Dex-5} It affects your dexterity (-5). It makes you vulnerable to fire. It protects you from negative energy. It affects your magic capacity (+9). It lets you fly. (63, 13, D) a +0 long sword a +0 chain mail (70, 13, D) a +0 shortbow 9 arrows (71, 13, D) a +0 shortbow 17 arrows (17, 14, D) an arrow of flame (18, 14, D) an arrow of flame (50, 14, D) a book of the Sky (51, 14, D) an uncursed staff of fire (52, 14, D) an uncursed staff of earth (55, 14, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (60, 14, D) a +0 dagger (61, 14, D) a +0 shortbow 28 arrows a +0 chain mail (62, 14, D) an arrow (63, 14, D) a +0 scimitar a +0 chain mail (71, 14, D) 2 steel bolts a poisoned bolt 4 arrows (35, 15, D) a +0 scale mail of fire resistance (36, 15, D) the ring "Grais" {Contam MR+ Str+9} [ring of protection from magic] It affects your strength (+9). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (37, 15, D) an uncursed staff of wizardry (38, 15, D) a +0 flail of draining (39, 15, D) the +4 trident of the Ass {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). (40, 15, D) a +2 troll leather armour (41, 15, D) an uncursed ring of positive energy (42, 15, D) an uncursed staff of death (35, 16, D) the Catalogue of Attacks and Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Fire Conjuration/Fire 6 e - Delayed Fireball Conjuration/Fire 7 (36, 16, D) a +0 dagger of venom (37, 16, D) a +1 dire flail of draining (38, 16, D) a +2 antimagic spear (39, 16, D) an uncursed ring of see invisible (40, 16, D) an uncursed staff of cold (41, 16, D) the cursed -1 war axe of the Fray {drain, Noisy rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It may make noises in combat. It has a curse placed upon it. (42, 16, D) a book of the Earth (43, 16, D) a Young Poisoner's Handbook (19, 17, D) a lantern of shadows (21, 17, D) an uncursed staff of cold (22, 17, D) an uncursed staff of wizardry (23, 17, D) the +5 ice dragon armour of the Big Bang {rF- rC++ MR- Regen+ Str+2 Dex+6} It affects your strength (+2). It affects your dexterity (+6). It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (27, 17, D) a +3 plate armour of fire resistance (28, 17, D) a box of beasts (29, 17, D) a book of Alchemy (61, 17, D) a plain deck of summoning (62, 17, D) an uncursed staff of energy (63, 17, D) a +0 dagger (64, 17, D) a book of Power (71, 17, D) a cursed +4 ring of strength a +6 ring of dexterity a +6 ring of dexterity the Incunabulum of Conjuration and Ignition Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 (73, 17, D) an uncursed staff of conjuration (19, 18, D) a scroll of fog (20, 18, D) an uncursed staff of cold (21, 18, D) a book of Death (23, 18, D) a +0 trident (24, 18, D) a cursed staff of fire (29, 18, D) a +3 falchion of slicing (62, 18, D) a +0 morningstar (63, 18, D) a +4 lightning rod (11/11) a book of Geomancy (71, 18, D) the cursed +1 rapier "Eciawin" {venom, +Blink} It poisons the flesh of those it strikes. It lets you blink. It has a curse placed upon it. (72, 18, D) a +1 flail of holy wrath (73, 18, D) a +1 flail of protection (23, 19, D) a +3 dagger of draining (24, 19, D) a disc of storms (63, 22, D) a +0 arbalest 22 bolts (62, 23, D) a +0 arbalest a +1 war axe of freezing 17 bolts a +0 scale mail an uncursed staff of power a +0 robe (63, 23, D) a +0 long sword (64, 23, D) a +0 long sword a +0 plate armour a +0 shield (72, 23, D) (unseen) (17, 24, D) the amulet "Grogar" {+Rage rPois Str+5 Slay-4} [amulet of rage] It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from poison. It lets you go berserk. a +0 trident a +0 robe a +0 trident 8 tomahawks (19, 24, D) a +4 rapier of speed a +0 robe (63, 24, D) a bolt (17, 25, D) a +0 trident 4 steel tomahawks (18, 25, D) a +0 spear of piercing 15 javelins a +0 leather armour (19, 25, D) a +0 trident of venom a +0 leather armour (20, 25, D) a +0 trident (52, 25, D) a +1 glaive of chopping (53, 25, D) the +7 scimitar of Fee Simple {freeze, rElec rN+ Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-3). It insulates you from electricity. It protects you from negative energy. (54, 25, D) a +3 blowgun of evasion (55, 25, D) an uncursed staff of power (17, 26, D) 3 steel tomahawks (18, 26, D) a +2 trident of protection a +0 robe (19, 26, D) a +4 scimitar of holy wrath a +0 leather armour (50, 26, D) the +9 great mace of Defence by Offence {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (51, 26, D) an uncursed staff of energy (53, 26, D) the ring of Faipit {+Blink MR+} [ring of protection from magic] It affects your resistance to hostile enchantments. It lets you blink. (54, 26, D) the +5 spear "dscm's Foe" {flame, rElec rC- Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. (61, 27, D) the cursed +0 scale mail of the Lion {rPois Int+2} It affects your intelligence (+2). It protects you from poison. It has a curse placed upon it. (62, 27, D) a book of Death (63, 27, D) a +2 scythe of slicing (64, 27, D) an uncursed staff of conjuration (65, 27, D) an uncursed staff of summoning (71, 27, D) a +3 scale mail of fire resistance (72, 27, D) an uncursed staff of poison (73, 27, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). Cheibriados disapproves of the use of such an item. (62, 28, D) an uncursed amulet of clarity (63, 28, D) an uncursed staff of earth (64, 28, D) a book of Ice (71, 28, D) an uncursed staff of death (73, 28, D) a +2 robe of positive energy (18, 29, D) a +0 rapier of speed a +0 robe the cursed -2 large shield of Huitiaro {Contam rElec Int+7 SInv} It affects your intelligence (+7). It insulates you from electricity. It enhances your eyesight. It causes magical contamination when unequipped. It has a curse placed upon it. (34, 29, D) a +3 leather armour of fire resistance (35, 29, D) a phantom mirror (36, 29, D) a +2 falchion of protection (37, 29, D) the +3 plate armour "Jaffaala" {-Tele rN+ Regen+ Str+4} It affects your strength (+4). It protects you from negative energy. It prevents most forms of teleportation. It increases your rate of regeneration. (38, 29, D) a +1 trident of freezing (39, 29, D) an uncursed amulet of stasis (40, 29, D) a +1 blowgun of evasion (42, 29, D) a book of Spatial Translocations (43, 29, D) an uncursed staff of cold (44, 29, D) a plain deck of changes (52, 29, D) an uncursed staff of power (35, 30, D) the +0 plate armour "Rusux" {rF+ rC+ Dex+6} It affects your dexterity (+6). It protects you from fire. It protects you from cold. (36, 30, D) a book of Enchantments (37, 30, D) a +2 flail of distortion (38, 30, D) an uncursed amulet of stasis (40, 30, D) the Catalogue of Conjuration and Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Throw Flame Conjuration/Fire 2 d - Spider Form Transmutation/Poison 3 e - Venom Bolt Conjuration/Poison 5 (41, 30, D) a +2 ring of intelligence (42, 30, D) a book of Alchemy (43, 30, D) a Fen Folio (70, 30, D) a +0 leather armour (70, 31, D) a +0 club (72, 31, D) a +0 dagger a +0 robe (73, 31, D) a +0 glaive a +0 plate armour (62, 32, D) a +0 halberd a +0 robe (72, 32, D) a +0 trident a +0 chain mail (20, 33, D) a +4 chain mail of positive energy (21, 33, D) 2 potions of haste (22, 33, D) a lantern of shadows (23, 33, D) the +8 hunting sling "Tattletale" {freeze, rF+ rN+ Int-5 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. (24, 33, D) a plain deck of wonders (25, 33, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (26, 33, D) a cursed staff of fire (27, 33, D) an uncursed staff of cold (28, 33, D) a Young Poisoner's Handbook (52, 33, D) a +4 long sword of holy wrath a +0 large shield (53, 33, D) a +2 morningstar of protection (71, 33, D) a +0 flail (19, 34, D) a +2 hand crossbow of flaming (20, 34, D) a +1 hand crossbow of flaming (21, 34, D) a book of Cantrips (22, 34, D) a +4 hand crossbow of velocity (23, 34, D) 3 royal jellies (24, 34, D) a +2 flail of draining (25, 34, D) a plain deck of changes (26, 34, D) a plain deck of summoning (27, 34, D) an uncursed staff of power (28, 34, D) the cursed -2 trident "Thrimpuir" {pierce, rC++ rN+ Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It greatly protects you from cold. It protects you from negative energy. It has a curse placed upon it. (29, 34, D) a plain deck of wonders (62, 34, D) a +0 mace (21, 35, D) a +1 flail of holy wrath (22, 35, D) an uncursed staff of power (still there?) an uncursed staff of power (still there?) (23, 35, D) a book of Beasts (24, 35, D) a +5 vampiric hand axe (25, 35, D) an uncursed staff of wizardry (27, 35, D) a lantern of shadows (25, 36, D) a +0 battleaxe of freezing (49, 37, D) a cursed -3 ring of intelligence (50, 37, D) an uncursed ring of stealth (51, 37, D) a lantern of shadows (52, 37, D) an uncursed staff of energy (53, 37, D) a lantern of shadows (59, 37, D) an uncursed ring of teleport control (60, 37, D) an uncursed staff of fire (61, 37, D) an uncursed staff of conjuration (62, 37, D) the cursed +3 hand axe of the Nexus {chop, +Blink rC- rN+ SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from negative energy. It enhances your eyesight. It lets you blink. It has a curse placed upon it. (63, 37, D) a book of Cantrips (69, 37, D) a book of Unlife (71, 37, D) an uncursed ring of magical power an uncursed staff of poison (72, 37, D) the +4 shortbow "Gram" {freeze, -Cast rC- rN+ Int-2 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from negative energy. It prevents spellcasting. (25, 38, D) a polar bear corpse (49, 38, D) a +0 war axe (50, 38, D) a +0 war axe (52, 38, D) an uncursed staff of summoning (60, 38, D) a book of Maledictions (61, 38, D) a book of Summonings (62, 38, D) the +9 flail "Spiderbane" {elec, rF+ MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It affects your magic capacity (+9). (63, 38, D) a +2 chain mail of fire resistance (70, 38, D) a +2 halberd of flaming (71, 38, D) a +1 flail of holy wrath (72, 38, D) a lantern of shadows (73, 38, D) a +4 trident of protection (25, 39, D) a +2 battleaxe of freezing (unseen) (25, 40, D) a +2 battleaxe of freezing (25, 41, D) an ice dragon corpse (51, 43, D) a +0 quarterstaff of draining a +0 chain mail (50, 44, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. a +0 plate armour (51, 44, D) 3 large rocks (unseen) (52, 44, D) a +0 broad axe (unseen) (50, 45, D) a +0 great mace a +0 chain mail a +0 great mace a cursed +0 plate armour (51, 45, D) a large rock (52, 45, D) a +0 great mace (unseen)