dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 robe of magic resistance (62, 1, D) an uncursed staff of conjuration (63, 1, D) a +6 scimitar of slicing (67, 1, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (68, 1, D) a book of Transfigurations (69, 1, D) a +7 giant spiked club (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (75, 2, D) Crue's Handbook of Curses Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Silence Hexes/Air 5 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (75, 4, D) a +0 rapier a +0 ring mail (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +1 rapier of freezing (62, 9, D) an uncursed staff of fire (63, 9, D) a disc of storms (70, 9, D) a +2 long sword of holy wrath (72, 9, D) the Disquisition on Cloudy Enhancements Spells Type Level a - Repel Missiles Charms/Air 2 b - Sure Blade Hexes/Charms 2 c - Excruciating Wounds Charms/Necromancy 5 d - Deflect Missiles Charms/Air 6 (71, 13, D) a +0 flail a +0 leather armour a +0 club a cursed -1 ring mail (72, 13, D) a +0 dagger a cursed +0 robe (61, 17, D) a disc of storms (62, 17, D) a manual of Conjurations (63, 17, D) a book of Fire (64, 17, D) the +6 shortbow of Wotu Bogg {flame, rC+ MP+9 Int+3 Dex-5 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (-5). It protects you from cold. It affects your magic capacity (+9). It enhances your eyesight. (71, 17, D) the Volume of Bewitchment Spells Type Level a - Tukima's Dance Hexes 3 b - Summon Guardian Golem Hexes/Summoning 4 c - Leda's Liquefaction Hexes/Earth 4 d - Cause Fear Hexes 4 e - Gell's Gravitas Hexes/Translocation 5 (72, 17, D) a plain deck of summoning (73, 17, D) a +2 robe of fire resistance (62, 18, D) a +1 large shield of positive energy (63, 18, D) a +7 giant spiked club (64, 18, D) a +3 spear of venom (71, 18, D) a +6 ring of strength a +6 ring of strength 2 scrolls of fear 7 scrolls of fog a potion of berserk rage a potion of haste a +4 ring of intelligence a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe a +0 hand axe of freezing (64, 23, D) a +0 whip a +0 robe (52, 26, D) a +2 plate armour of cold resistance (53, 26, D) a +7 giant spiked club (54, 26, D) a +0 flail (61, 27, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (62, 27, D) a +0 spear of freezing (63, 27, D) a +5 great sword of holy wrath (64, 27, D) a +2 leather armour of magic resistance (65, 27, D) a book of Power (71, 27, D) an uncursed staff of death (72, 27, D) the +4 hand axe of Light {speed, MR+ Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It affects your resistance to hostile enchantments. Cheibriados disapproves of the use of such an item. (62, 28, D) a book of Maledictions (63, 28, D) a +1 pair of boots of stealth (64, 28, D) a +0 rapier of electrocution (71, 28, D) an uncursed amulet of faith (72, 28, D) a +2 leather armour of positive energy (73, 28, D) the Reference Book on Venom Spells Type Level a - Cure Poison Poison 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Olgreb's Toxic Radiance Poison 4 d - Poisonous Cloud Conjuration/Poison/Air 6 (51, 29, D) a +3 scimitar of slicing (52, 30, D) a +0 flail (unseen) (52, 32, D) a +7 trident of flaming (unseen) (72, 32, D) a +0 spear (73, 34, D) a +0 dagger a cursed +0 robe (49, 37, D) a +0 club (50, 37, D) a plain deck of changes (51, 37, D) a book of the Earth (52, 37, D) a +0 ring mail of fire resistance (53, 37, D) an uncursed staff of wizardry (54, 37, D) a +1 trident of distortion (59, 37, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (60, 37, D) a book of Power (61, 37, D) a +1 robe of cold resistance (62, 37, D) the +3 large shield of the Invisible Hand {rElec rF+ rCorr} It protects you from fire. It insulates you from electricity. It protects you from acid and corrosion. (69, 37, D) a +1 greatsling of freezing (70, 37, D) a plain deck of changes (71, 37, D) the +9 arbalest of Radicalism {velocity, rC+} Any bolt fired from it inflicts extra damage. It protects you from cold. (72, 37, D) a crystal ball of energy (73, 37, D) the +4 shortbow "Jelly's Nightmare" {speed, rF+ Str+5 Dex-2} Attacks with this weapon are significantly faster. It affects your strength (+5). It affects your dexterity (-2). It protects you from fire. Cheibriados disapproves of the use of such an item. (49, 38, D) a +0 flail (50, 38, D) a book of the Dragon (52, 38, D) a cursed staff of cold (60, 38, D) a disc of storms (61, 38, D) the Disquisition on the Supportive Blaze Spells Type Level a - Recall Summoning/Translocation 3 b - Ignite Poison Fire/Transmutation 5 c - Summon Forest Summoning/Translocation 5 d - Delayed Fireball Conjuration/Fire 7 (63, 38, D) a book of Minor Magic (70, 38, D) an uncursed staff of wizardry (71, 38, D) a book of Dreams (72, 38, D) a +1 antimagic trident (73, 38, D) the ring of the Turtle {MR- Str+6 Stlth+} [ring of stealth] It affects your strength (+6). It affects your resistance to hostile enchantments. It makes you more stealthy. (51, 40, D) a +0 dagger a +0 leather armour of fire resistance an orc corpse (skeletalised by now) (51, 41, D) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (50, 44, D) the +1 battleaxe of Plague {pain, rElec rN+ Str+4 Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. a +0 long sword a +0 chain mail a +3 flail of protection an orc corpse (skeletalised by now) (51, 44, D) a +0 short sword a +0 plate armour a +0 hand axe a cursed +0 chain mail a +0 dire flail a cursed +0 chain mail an orc corpse (skeletalised by now) (52, 44, D) a +0 whip a +0 morningstar a cursed +0 leather armour an orc corpse (skeletalised by now) (60, 44, D) a polar bear corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (61, 44, D) a wolf corpse (skeletalised by now) (62, 44, D) a komodo dragon corpse (skeletalised by now) (60, 45, D) a spiny frog corpse (skeletalised by now)