dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) an ornate deck of summoning (67, 1, D) an uncursed staff of energy (68, 1, D) Stiext's Almanac of Ice and Attacks Spells Type Level a - Freeze Ice 1 b - Throw Icicle Conjuration/Ice 4 c - Condensation Shield Ice 4 d - Metabolic Englaciation Hexes/Ice 5 e - Freezing Cloud Conjuration/Ice/Air 6 (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a disc of storms (75, 2, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (61, 4, D) a +0 shortbow 20 arrows (62, 4, D) an uncursed staff of power a +0 shortbow 7 poisoned arrows (63, 4, D) a +0 arbalest 25 bolts (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (62, 5, D) a poisoned arrow an arrow (63, 5, D) a +1 great sword of holy wrath a +0 shortbow 19 arrows (62, 6, D) a poisoned arrow 2 arrows (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +4 giant spiked club (62, 9, D) a +3 chain mail of cold resistance (63, 9, D) a +2 war axe of electrocution (70, 9, D) the +5 hunting sling of the Land of Plenty {velocity, Str+4 Int-2} Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your intelligence (-2). (71, 9, D) the +11 flail of Leorph {crush, rF+ rC+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. (72, 9, D) the +9 morningstar of the Solstice {crush, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (62, 10, D) a +1 mace of crushing (70, 10, D) a scroll of brand weapon a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 flail (72, 10, D) a +2 ring mail of magic resistance (51, 14, D) a plain deck of wonders (52, 14, D) a scroll of acquirement (53, 14, D) an uncursed staff of summoning (56, 16, D) a +3 longbow of flaming (unseen) (61, 17, D) the ring "Braankuc" {rPois rC+} [ring of protection from cold] It protects you from cold. It protects you from poison. (62, 17, D) the +7 great sword of Cowardice {freeze, +Inv rPois rF+ rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It protects you from poison. It lets you turn invisible. (63, 17, D) the ring "Briseur" {Int+2 Dex+4} [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (+4). (64, 17, D) the ring "Ziylyag" {Contam rF+ rC+ Stlth+} [ring of protection from fire] It protects you from fire. It protects you from cold. It causes magical contamination when unequipped. It makes you more stealthy. a +6 ring of dexterity (71, 17, D) an uncursed staff of wizardry (73, 17, D) an uncursed staff of conjuration (63, 18, D) a +2 chain mail of positive energy (64, 18, D) a book of Alchemy (50, 19, D) a +2 antimagic short sword (unseen) (73, 19, D) the cursed -1 morningstar of the Wilderness {flame, +Rage rPois rF+ MP-9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from poison. It affects your magic capacity (-9). It lets you go berserk. It has a curse placed upon it. (52, 22, D) 2 poisoned arrows (49, 25, D) an Akashic Record (50, 25, D) the +2 lajatang "Nacoth" {flame, rC+ MR++ Int+4 Dex-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (-3). It protects you from cold. It affects your resistance to hostile enchantments. (53, 25, D) a +2 buckler of reflection (54, 25, D) a plain deck of defence (51, 26, D) a +0 shortbow 17 arrows a +6 war axe of pain (53, 26, D) a +0 shortbow 11 arrows a +0 robe of positive energy a +3 blowgun of evasion (52, 27, D) a +0 longbow 30 arrows of flame a +0 leather armour an elf skeleton (53, 27, D) a +0 arbalest 17 bolts a yaktaur skeleton (54, 27, D) a +3 ring of protection (61, 27, D) a scroll of brand weapon a +4 rod of the swarm (11/11) a +4 spear of piercing (63, 27, D) an uncursed staff of air (64, 27, D) a +3 plate armour of magic resistance (65, 27, D) a cursed -3 ring of dexterity (72, 27, D) the Tome of Necromancy and Translocation Spells Type Level a - Animate Skeleton Necromancy 1 b - Passage of Golubria Translocation 4 c - Agony Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 e - Phase Shift Translocation 5 (73, 27, D) a +0 long sword (47, 28, D) a cursed -3 arbalest (unseen) (51, 28, D) a +0 shortbow 23 arrows (52, 28, D) 4 large rocks (53, 28, D) a +0 arbalest 18 bolts a yaktaur skeleton (54, 28, D) a large rock a stone giant skeleton (62, 28, D) an uncursed staff of air (64, 28, D) a +2 pair of boots of flying (72, 28, D) a cursed amulet of inaccuracy (73, 28, D) a plain deck of summoning (52, 31, D) 2 large rocks (52, 32, D) a large rock (52, 33, D) 9 large rocks (71, 33, D) a +0 long sword of holy wrath a +0 leather armour (72, 33, D) a cursed +0 short sword a +0 leather armour a +0 scimitar a +0 leather armour a +0 buckler (73, 33, D) an uncursed staff of air a +0 shortbow 6 arrows (52, 34, D) an arrow 4 large rocks 2 arrows of flame a bolt (71, 34, D) a cursed -1 scimitar a +0 ring mail (51, 37, D) the +11 broad axe of the Exiled Cities {chop, Str+5 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (-2). (54, 37, D) a +1 arbalest of flaming (59, 37, D) a +2 robe of cold resistance (60, 37, D) an uncursed ring of invisibility (61, 37, D) a crystal ball of energy (62, 37, D) an uncursed staff of conjuration (69, 37, D) an uncursed amulet of rage (70, 37, D) the +1 shortbow of Equivalence {venom, +Fly} It poisons the ammo it fires. It lets you fly. (72, 37, D) a sack of spiders (73, 37, D) a book of Beasts (49, 38, D) a +4 vampiric hand axe (50, 38, D) a +2 quarterstaff of speed (51, 38, D) a +5 ring of evasion (52, 38, D) Zale's Tome of Bewitching Clay Spells Type Level a - Sandblast Earth 1 b - Spectral Weapon Hexes/Charms 3 c - Confuse Hexes 3 d - Passwall Transmutation/Earth 3 e - Shatter Earth 9 (59, 38, D) the Papyrus of the Virous Mountains Spells Type Level a - Cure Poison Poison 2 b - Leda's Liquefaction Hexes/Earth 4 c - Alistair's Intoxication Transmutation/Poison 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Lee's Rapid Deconstruction Earth 5 (60, 38, D) a book of Fire (61, 38, D) an uncursed staff of conjuration (62, 38, D) a +1 rapier of protection (63, 38, D) a +3 scale mail of magic resistance (70, 38, D) an uncursed staff of energy (71, 38, D) an uncursed staff of death (72, 38, D) a plain deck of changes (61, 41, D) a +0 trident (51, 42, D) a mottled dragon hide a fire dragon hide