dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +0 hand crossbow of freezing (20, 1, D) an uncursed staff of air (21, 1, D) a plain deck of wonders (22, 1, D) the +6 blowgun of Gatut {evade, rN+ Int+3 Dex+3} It affects your evasion (+5 to EV). It affects your intelligence (+3). It affects your dexterity (+3). It protects you from negative energy. (24, 1, D) a book of Enchantments (26, 1, D) a crystal ball of energy (27, 1, D) the cursed ring of Moderation {rElec Int-2} [ring of intelligence] It affects your intelligence (-2). It insulates you from electricity. It has a curse placed upon it. (28, 1, D) an uncursed staff of air (29, 1, D) a crystal ball of energy (35, 1, D) a +2 scale mail of magic resistance (36, 1, D) a book of Changes (37, 1, D) the cursed +1 mace "Orb Guardian's Regret" {flame, MR+ Dex+5 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. (38, 1, D) a +1 large shield of protection (39, 1, D) a book of Envenomations (40, 1, D) a sack of spiders (51, 1, D) the +6 long sword "Hellblazer" {flame, rElec rF+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It insulates you from electricity. It protects you from negative energy. (52, 1, D) a +3 ring mail of fire resistance (53, 1, D) a +3 broad axe of distortion (61, 1, D) an uncursed staff of conjuration (67, 1, D) a +0 dagger of flaming (68, 1, D) an uncursed staff of air (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (18, 2, D) an uncursed amulet of the gourmand the +9 fire dragon armour of the Turtledove {-Tele rElec rF++ rC- rN+ Stlth+} It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. an uncursed ring of protection from magic a plain deck of destruction an uncursed amulet of resist mutation (20, 2, D) a +2 long sword of draining (21, 2, D) an uncursed staff of poison (23, 2, D) a disc of storms (24, 2, D) a +0 battleaxe (25, 2, D) a +1 flail (26, 2, D) an uncursed staff of energy (27, 2, D) a +7 giant club (28, 2, D) a +3 rod of inaccuracy (14/14) (36, 2, D) 2 scrolls of brand weapon (38, 2, D) an uncursed staff of earth (40, 2, D) a book of Conjurations (41, 2, D) a +1 battleaxe of freezing (49, 2, D) the +1 long sword of Untruth {flame, Str+3 Int+2 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+3). (50, 2, D) a +4 hand crossbow of freezing (51, 2, D) an uncursed staff of conjuration (53, 2, D) an uncursed staff of poison (54, 2, D) a book of Summonings (55, 2, D) a +0 great mace of venom (73, 2, D) a +2 longbow of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (24, 4, D) a +5 blowgun (63, 4, D) an uncursed staff of poison an uncursed staff of wizardry (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (23, 6, D) a +3 mace of pain a +0 robe (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of haste 2 potions of berserk rage (23, 7, D) a +1 glaive of pain the +6 hunting sling of Irritation {venom, rC- rN+ MR+ Int+7 Dex+4} It poisons the ammo it fires. It affects your intelligence (+7). It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (24, 7, D) a +1 scythe of venom (25, 7, D) a +0 trident the ring of Shadows {Umbra +Inv rN+ SInv} [ring of invisibility] It protects you from negative energy. It enhances your eyesight. It lets you turn invisible. (51, 7, D) a +0 trident a +1 hand crossbow of flaming (52, 7, D) a +2 scythe of protection a +0 battleaxe a +0 robe (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (37, 8, D) a book of Clouds a book of Alchemy the Reference Book on Evil Spells Type Level a - Corpse Rot Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Agony Necromancy 5 a book of Necromancy (52, 8, D) an uncursed staff of death a cursed +0 mace a +0 robe (53, 8, D) an uncursed amulet of resist corrosion (38, 9, D) a cursed +0 club (40, 9, D) a +0 glaive (unseen) (70, 9, D) a +2 halberd of venom (71, 9, D) a plain deck of defence (39, 10, D) a cursed -2 mace (unseen) (40, 10, D) a +0 battleaxe (unseen) (62, 10, D) a +3 hunting sling (72, 10, D) a +2 leather armour of cold resistance (61, 12, D) a +0 shortbow 8 arrows (62, 12, D) a +2 hand axe of chopping a +0 arbalest 22 bolts 2 arrows (63, 12, D) a +0 arbalest 17 bolts (64, 12, D) a +1 glaive of venom a +0 shortbow 12 arrows (2, 13, D) a plain deck of defence (3, 13, D) a +0 war axe of freezing (4, 13, D) a plain deck of destruction (5, 13, D) the +4 falchion of Sequestration {holy, +Inv} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you turn invisible. (6, 13, D) an uncursed amulet of regeneration (7, 13, D) a +0 demon trident of draining (8, 13, D) a plain deck of war (9, 13, D) a +4 chain mail of cold resistance (10, 13, D) the Compendium of Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Conjure Flame Conjuration/Fire 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Fireball Conjuration/Fire 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (11, 13, D) a +2 ice dragon armour (12, 13, D) a +5 flail of protection (49, 13, D) an uncursed amulet of regeneration (50, 13, D) a +4 great sword of freezing (51, 13, D) a +0 triple sword of slicing (52, 13, D) a +3 long sword of holy wrath (53, 13, D) a +5 shortbow of velocity (54, 13, D) the +7 chain mail of Fiwyhon {-Cast rCorr Int+4} It affects your intelligence (+4). It prevents spellcasting. It protects you from acid and corrosion. (63, 13, D) 3 arrows (71, 13, D) an uncursed ring of invisibility (1, 14, D) a wand of draining (0) a wand of cold (2) a wand of fire (1) a wand of disintegration (7) the amulet of the Messenger {Ward rN+ Stlth+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from negative energy. It makes you more stealthy. an uncursed ring of magical power an uncursed staff of energy a cursed +10 plate armour of ponderousness (3, 14, D) a +3 rapier of venom (4, 14, D) a +0 arbalest of flaming (6, 14, D) a book of Party Tricks (7, 14, D) a +2 robe of magic resistance (8, 14, D) a +1 plate armour of cold resistance (9, 14, D) the cursed +2 falchion "Beetleslayer" {elec, rElec rPois rF- MR+ SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. It has a curse placed upon it. (11, 14, D) a +2 robe of positive energy (12, 14, D) a plain deck of war (49, 14, D) the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. an uncursed ring of protection from cold the +11 spear of Darkness {venom, rN++ Str+2 Dex-3} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your dexterity (-3). It greatly protects you from negative energy. (52, 14, D) an uncursed ring of poison resistance (53, 14, D) a book of Spatial Translocations (54, 14, D) an uncursed staff of earth (55, 14, D) Prepliff's Grimoire of the Land of Plenty Spells Type Level a - Repel Missiles Charms/Air 2 b - Spectral Weapon Hexes/Charms 3 c - Fulminant Prism Conjuration/Hexes 4 d - Cause Fear Hexes 4 e - Haste Charms 6 (62, 14, D) 2 arrows a bolt (63, 14, D) a bolt 4 arrows (2, 15, D) a stone of tremors (3, 15, D) a +4 ring of evasion (4, 15, D) a +3 short sword of holy wrath (6, 15, D) a +0 mace of crushing (8, 15, D) an uncursed staff of death (9, 15, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (10, 15, D) a +1 ring mail of positive energy (11, 15, D) a cursed staff of poison (35, 15, D) a +1 cloak of invisibility the +6 scale mail of Inquiry {rC+ rN+ MR+} It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. a +5 gold dragon armour an uncursed ring of protection from cold (37, 15, D) a book of Spatial Translocations (38, 15, D) a +4 spear of distortion (39, 15, D) a +0 robe (40, 15, D) a +0 trident of flaming (41, 15, D) a book of Fire (43, 15, D) a +2 spear of venom (38, 16, D) a +0 rapier a +3 leather armour of magic resistance (39, 16, D) a +2 halberd of chopping a +2 leather armour of magic resistance (40, 16, D) a +0 leather armour (41, 16, D) a +0 spear (43, 16, D) a cursed ring of loudness (19, 17, D) the Papyrus of Boosting Orientation Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Control Teleport Charms/Translocation 4 d - Warp Weapon Charms/Translocation 5 (21, 17, D) a Young Poisoner's Handbook (22, 17, D) a book of Ice (23, 17, D) a +0 long sword (25, 17, D) a +4 hunting sling of flaming (26, 17, D) a +0 leather armour (27, 17, D) a book of Flames (29, 17, D) a +0 leather armour (37, 17, D) a +2 rapier of venom a +0 troll leather armour (39, 17, D) a +3 trident of pain a +0 robe a +0 shortbow 10 arrows (61, 17, D) an uncursed staff of summoning (62, 17, D) a +3 short sword of draining (64, 17, D) an uncursed ring of flight (71, 17, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). Cheibriados disapproves of the use of such an item. (72, 17, D) a +1 dagger of venom (73, 17, D) a book of Dreams (20, 18, D) a plain deck of changes (21, 18, D) a +2 hunting sling of velocity (22, 18, D) the +8 chain mail "Ghacippu" {rN+ Regen+ Dex-4} It affects your dexterity (-4). It protects you from negative energy. It increases your rate of regeneration. (23, 18, D) a +0 spear of venom (24, 18, D) a +4 ring of evasion a +0 short sword a +0 longbow 9 arrows (27, 18, D) a +2 shortbow of freezing (28, 18, D) the +4 shortbow of the Jolly Gods {flame, +Fly MP-9 Int+6 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It affects your magic capacity (-9). It enhances your eyesight. It lets you fly. (29, 18, D) an Akashic Record (38, 18, D) the +3 shortbow of Dasite {velocity, rN+ MP-9 Str+7 Int-4 Dex+4} Any arrow fired from it inflicts extra damage. It affects your strength (+7). It affects your intelligence (-4). It affects your dexterity (+4). It protects you from negative energy. It affects your magic capacity (-9). 18 javelins (39, 18, D) the +3 rapier "Spider's Death" {pierce, +Inv rC+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from cold. It lets you turn invisible. a +0 scale mail of magic resistance (40, 18, D) an uncursed amulet of resist corrosion (62, 18, D) an uncursed staff of conjuration (64, 18, D) an uncursed staff of wizardry (71, 18, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (73, 18, D) a +1 long sword of holy wrath (7, 19, D) a +2 rapier of electrocution (21, 19, D) a +0 dagger a +3 ring mail (22, 19, D) the ring "Mannipad" {rElec rPois MP-9 Dex+7 Stlth+} [ring of stealth] It affects your dexterity (+7). It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). It makes you more stealthy. a +0 long sword (23, 19, D) an uncursed ring of protection from cold (24, 19, D) a scroll of brand weapon (25, 19, D) a +3 chain mail of cold resistance (27, 19, D) a +0 long sword a +0 leather armour (6, 20, D) a +3 shortbow of flaming (23, 20, D) a +2 great sword of holy wrath (24, 20, D) a +0 long sword a +0 leather armour (25, 20, D) a +0 short sword a +0 ring mail (26, 20, D) a +0 long sword the +1 scale mail of Cedag {Contam +Inv +Fly MR+ Regen+} It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you fly. It causes magical contamination when unequipped. It increases your rate of regeneration. (36, 20, D) a +2 hand crossbow of flaming (unseen) (39, 20, D) a +0 antimagic scythe a +0 leather armour (52, 20, D) (unseen) (22, 21, D) a +0 long sword (24, 21, D) a +0 rapier (28, 21, D) a +0 long sword the +7 plate armour of the Prince {rElec Str+3 Int-5} It affects your strength (+3). It affects your intelligence (-5). It insulates you from electricity. (20, 22, D) a +0 dagger a +0 leather armour (36, 22, D) 10 javelins of penetration (23, 23, D) a +0 longbow 23 arrows a +0 leather armour (25, 23, D) a +0 long sword a +0 ring mail (26, 23, D) a cursed -3 long sword (39, 23, D) a +0 rapier of speed (unseen) (23, 24, D) a +0 scimitar a +0 buckler (24, 24, D) a +0 rapier a +0 rapier the +11 chain mail of Sauxeode {-Tele Regen+ Str+5} It affects your strength (+5). It prevents most forms of teleportation. It increases your rate of regeneration. (37, 24, D) 3 javelins of penetration (38, 24, D) 2 javelins of penetration (39, 24, D) a javelin of penetration (23, 25, D) a +0 short sword (24, 25, D) a +0 rapier a +0 rapier a +0 leather armour an uncursed ring of sustain abilities a +0 rapier a +0 rapier a +0 leather armour (25, 25, D) a +0 longbow 62 arrows a +0 leather armour (39, 25, D) a javelin of penetration (49, 25, D) a +0 short sword (51, 25, D) a +0 long sword (52, 25, D) the Handbook of Beguiling and Shape Shifting Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Ice Form Ice/Transmutation 4 c - Mass Confusion Hexes 6 d - Dragon Form Transmutation 7 (53, 25, D) the Reference Book on Ensnaring Arcane Weapons Spells Type Level a - Slow Hexes 2 b - Dazzling Spray Conjuration/Hexes 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Gell's Gravitas Hexes/Translocation 5 e - Conjure Ball Lightning Conjuration/Air 6 a +3 halberd of flaming (54, 25, D) an uncursed staff of energy (55, 25, D) a +0 short sword (22, 26, D) a +0 long sword a +0 leather armour (24, 26, D) an arrow (50, 26, D) a +0 long sword (51, 26, D) a +0 short sword a +2 ice dragon armour (52, 26, D) a +0 short sword a +0 long sword (54, 26, D) the +4 glaive "Tremifup" {vamp, +Inv Str+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). It lets you turn invisible. a +3 leather armour of cold resistance a +0 ring mail (52, 27, D) a +1 demon trident of flaming (53, 27, D) a +0 short sword (61, 27, D) a +1 long sword of draining (62, 27, D) an uncursed staff of poison (65, 27, D) a +0 morningstar of protection (71, 27, D) the cursed -6 buckler of the Ward {MR+ rCorr} It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (72, 27, D) an uncursed staff of earth (73, 27, D) an uncursed staff of air (63, 28, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe (64, 28, D) a +1 ring mail of magic resistance (71, 28, D) a lantern of shadows (72, 28, D) an uncursed staff of cold (73, 28, D) a +0 shortbow 11 arrows of frost (34, 29, D) an uncursed amulet of rage (36, 29, D) an uncursed staff of power (38, 29, D) a +1 falchion of slicing (39, 29, D) a +0 arbalest of freezing (41, 29, D) the ring of Zyishuaq {Wiz +Inv Dex+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). It lets you turn invisible. (42, 29, D) a +0 long sword (43, 29, D) a +1 rapier of protection (44, 29, D) a +1 plate armour of cold resistance (52, 29, D) a +0 longbow 36 arrows a +0 leather armour (71, 29, D) a cursed -3 shortbow 15 arrows of dispersal (37, 30, D) a +0 lajatang of pain (38, 30, D) 2 potions of haste (39, 30, D) a plain deck of summoning (41, 30, D) a lantern of shadows (42, 30, D) the amulet of Day {Stasis rPois} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It protects you from poison. (43, 30, D) a +3 plate armour of poison resistance (51, 30, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (57, 30, D) a +0 short sword a +0 short sword a cursed +0 leather armour (70, 30, D) a +0 shortbow (unseen) (72, 30, D) a +0 trident (62, 31, D) the ring of Juet {-Cast rPois rC+ rN+ Dex+9} [ring of protection from cold] It affects your dexterity (+9). It protects you from cold. It protects you from poison. It protects you from negative energy. It prevents spellcasting. (72, 31, D) a +0 trident (1, 32, D) a +0 broad axe of venom (2, 32, D) a +4 mace of draining (3, 32, D) a cursed amulet of warding (4, 32, D) a +1 robe of resistance (5, 32, D) an uncursed staff of wizardry (7, 32, D) the Incunabulum of Freezing Black Arts Spells Type Level a - Pain Necromancy 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Corpse Rot Necromancy 2 e - Animate Dead Necromancy 4 (8, 32, D) a +6 long sword of flaming (9, 32, D) a plain deck of wonders (10, 32, D) a book of Necromancy (11, 32, D) a +2 scale mail of magic resistance (12, 32, D) a +2 spear of venom (13, 32, D) a +0 plate armour of cold resistance (52, 32, D) 3 arrows a +0 short sword a +0 ring mail (72, 32, D) a +0 trident (1, 33, D) a +2 shortbow of flaming (2, 33, D) the Collected Works on Contamination and Dark Secrets Spells Type Level a - Sting Conjuration/Poison 1 b - Olgreb's Toxic Radiance Poison 4 c - Alistair's Intoxication Transmutation/Poison 4 d - Excruciating Wounds Charms/Necromancy 5 e - Death Channel Necromancy 6 (3, 33, D) a book of Hinderance (4, 33, D) an uncursed staff of earth (5, 33, D) the Guide on Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Hydra Form Transmutation 6 (6, 33, D) the +8 short sword of the End {pierce, rC+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from cold. (7, 33, D) an uncursed amulet of warding (8, 33, D) a scroll of brand weapon (9, 33, D) an uncursed staff of earth (10, 33, D) a +0 quarterstaff of crushing (11, 33, D) a +2 ring mail of positive energy (12, 33, D) an uncursed staff of poison (13, 33, D) the +7 great sword "Klaameri" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (19, 33, D) the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). (20, 33, D) the +7 Sceptre of Torment (21, 33, D) a +1 mace of protection (22, 33, D) the +4 glaive "Alujy" {flame, Str-4 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-4). It affects your dexterity (+5). (23, 33, D) a +2 hand axe of freezing (25, 33, D) a +0 buckler of protection (26, 33, D) a book of the Dragon (27, 33, D) a +2 hand crossbow of velocity (28, 33, D) a sack of spiders (29, 33, D) an Akashic Record (52, 33, D) 2 arrows (2, 34, D) a book of Alchemy (3, 34, D) a book of the Sky (4, 34, D) a +3 blowgun (5, 34, D) the +10 long sword of Trog's Indignation {slice, rElec rF- rN+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. (6, 34, D) a +0 leather armour of cold resistance (7, 34, D) an uncursed staff of energy (8, 34, D) a +2 robe of positive energy (9, 34, D) an uncursed staff of wizardry (10, 34, D) a +2 robe of magic resistance (11, 34, D) Shi Buth's Incunabulum of Supportive Transmigration Spells Type Level a - Abjuration Summoning 3 b - Passwall Transmutation/Earth 3 c - Spider Form Transmutation/Poison 3 d - Summon Mana Viper Hexes/Summoning 5 e - Hydra Form Transmutation 6 (12, 34, D) a lantern of shadows (13, 34, D) a +2 pair of gloves of dexterity (19, 34, D) the +4 battleaxe of an ossuary {chop, rPois rF+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It protects you from poison. (22, 34, D) a +0 long sword of holy wrath (24, 34, D) the +27 Lear's hauberk (25, 34, D) the cursed -1 executioner's axe of Qogonof {pain, rPois rF+ rN+ Int-5 Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-5). It affects your dexterity (+6). It protects you from fire. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (26, 34, D) the ring "Chiraepa" {rPois rF- AC+5 Slay+3} [ring of protection] It affects your AC (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from poison. (27, 34, D) the +7 morningstar "Worm's Wrath" {pain, MP+9 Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your magic capacity (+9). (28, 34, D) an Akashic Record (38, 34, D) a +0 battleaxe a +0 fire dragon armour (39, 34, D) the cursed +2 hand axe of the Big Bang {elec, rF+ Int-5 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-5). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (51, 34, D) an arrow (52, 34, D) 2 arrows (62, 34, D) a +3 scimitar of draining (72, 34, D) an arrow 2 arrows of frost (23, 35, D) a +1 long sword of slicing (25, 35, D) the +9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (26, 35, D) a +2 rod of inaccuracy (13/13) (27, 35, D) the ring "Tuygof" {rPois rF+ MR+ Str+2 Dex-5 Stlth-} [ring of loudness] It affects your strength (+2). It affects your dexterity (-5). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (37, 35, D) a +1 demon trident of draining the +2 ring mail of Muhesi {rPois rN+ MR- Regen+ Str-3} It affects your strength (-3). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (39, 36, D) a +0 long sword an uncursed amulet of faith (37, 37, D) a +2 scythe of venom (38, 37, D) a +0 war axe (49, 37, D) an uncursed staff of energy (50, 37, D) a +0 trident of distortion (51, 37, D) an uncursed staff of earth (53, 37, D) a +3 chain mail of poison resistance (54, 37, D) the +2 mottled dragon armour of Levity {-Cast +Blink rN+ Int+4} It affects your intelligence (+4). It protects you from negative energy. It lets you blink. It prevents spellcasting. (57, 37, D) an uncursed ring of magical power 2 scrolls of fear 7 scrolls of fog a potion of berserk rage a potion of haste (59, 37, D) a +0 vampiric short sword (60, 37, D) a book of the Warp (61, 37, D) a +3 hand crossbow of flaming (62, 37, D) a book of Air (69, 37, D) a +4 scythe of venom (71, 37, D) the cursed -2 hand axe "Acroc" {vamp, MR+ Dex+3 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (72, 37, D) a +2 robe (49, 38, D) a +1 hand axe of pain (50, 38, D) a +3 chain mail of poison resistance (51, 38, D) a +0 helmet of see invisible an uncursed staff of air (52, 38, D) a plain deck of changes (59, 38, D) an uncursed staff of fire (61, 38, D) the +9 lajatang of Charity {holy, *Rage +Blink rC+ MR+ Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. It lets you blink. It may make you go berserk in combat. (62, 38, D) a manual of Stealth a +0 hand axe (70, 38, D) an uncursed staff of poison (73, 38, D) a crystal ball of energy (7, 41, D) a blink frog corpse (skeletalised by now) (still there?) a sheep corpse (skeletalised by now) (still there?) (61, 41, D) a +0 club a +0 longbow 24 arrows (5, 42, D) an adder corpse (skeletalised by now) (6, 42, D) a hydra corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) (7, 42, D) a death yak corpse (skeletalised by now) (5, 43, D) an elephant corpse (skeletalised by now) (7, 43, D) a yak corpse (skeletalised by now) (61, 43, D) a +0 quarterstaff a +0 animal skin (7, 44, D) an adder corpse (skeletalised by now) (52, 44, D) a +3 scimitar of holy wrath a +0 large shield (59, 44, D) an uncursed staff of summoning a +0 robe (63, 44, D) a +0 robe (60, 45, D) a +6 hand axe of chopping a +0 animal skin (7, 46, D) an adder corpse (skeletalised by now) (8, 48, D) a black mamba corpse (skeletalised by now) (9, 48, D) a crocodile corpse (skeletalised by now) (6, 52, D) an ornate deck of defence (7, 52, D) the +10 hand axe "Yleda" {speed, rN+} (still there?) Attacks with this weapon are significantly faster. It protects you from negative energy. Cheibriados disapproves of the use of such an item. a +0 leather armour (still there?) (3, 53, D) a +0 leather armour (4, 53, D) a +0 shortbow (still there?) a phial of floods (still there?) (7, 53, D) a +0 spear of piercing (8, 53, D) the cursed -4 robe "Wipe Sauf" {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (9, 53, D) a cursed staff of air (10, 53, D) a +0 shortbow (unseen) (11, 53, D) the +5 hunting sling "Naga's Death" {freeze, +Blink +Inv MP+9 Str+3 Dex-3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (-3). It affects your magic capacity (+9). It lets you turn invisible. It lets you blink. (4, 54, D) a +3 scimitar of slicing (unseen) (5, 54, D) a +0 shortbow (unseen) (6, 54, D) a +0 arbalest (unseen) (11, 54, D) a +0 shortbow (unseen) (2, 55, D) a +0 shortbow (unseen) (5, 55, D) 4 large rocks (unseen) (6, 55, D) a +0 shortbow (unseen) (7, 55, D) the +11 falchion "Bacainn" {holy, rPois MR+ Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. (unseen) (11, 55, D) a +0 shortbow (unseen) (3, 56, D) a +4 vampiric spear (unseen) (5, 56, D) a +0 longbow (unseen) (6, 56, D) a +0 spear (unseen) (7, 56, D) the cursed +3 trident of Luvicse {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It has a curse placed upon it. (unseen) (8, 56, D) a cursed -2 shortbow (unseen) (9, 56, D) 3 large rocks (10, 56, D) a +0 longbow (unseen) (5, 57, D) a +0 arbalest (unseen) (9, 57, D) 2 large rocks (unseen) (7, 60, D) an arrow of frost 2 javelins a large rock 4 steel javelins 4 bolts 11 arrows 4 poisoned arrows (7, 61, D) a bolt (6, 62, D) a bolt (8, 62, D) a large rock (unseen) (6, 63, D) an arrow (7, 64, D) a steel javelin